Great that you made deity :goodjob: I've never had the patience to finish a sid game, but I got a great start here and the only thing remaining, I guess, is allying the opponents against each other (to get rid of their ridicoulus army counts) while building more catapults and legionaries...
Though Maya is both agricultural and industrious, and I love to enslave tons of units, you still can get lots of slaves from captured cities and settler. So I have to go with the Byzantines:
* Theodora is a beautiful woman.
* She has seafaring for early currah contacts.
* 40 shield libraries...
Good question. Masonry or warrior code is more valuable, and I agree with the experts that the republic slingshot is most important, so I don't trade alphabet (or writing) with anyone. Unless they're completely backwards and have almost no technology, then trading alphabet doesn't feel like a...
Sometimes I like playing with 80% water, to get nice chokepoints. If you get a good start you may be able, using a couple of warriors or even workers, to block the settlers trying to pass through your territory.
In that case, expanding towards the AI first can get you a couple of more towns...
Very true, unfortunately. I wish they had made the AI programming much better instead of giving your opponents enormous advantages, like starting with multiple settlers. Imagine 6 galleys with berserkers suddenly coming out of the fog and capturing your capital, or the Zulus making a focused...
Great, thx :) Aztecs it is then.
If you put the AIs on islands with only mountains, I think they commit suicide in the first turn, so maybe even 4000 BC or 3950 BC.
...and what's the best setup?
* Chieftain, tiny, pangaea 80%, obviously.
* Arid and cold to hopefully give the AI even less space to build.
* No barbarians to be able to expand quickly.
* 5 billion to get rid of hills and mountains. You're not gonna have time to use them yourself anyway.
What...
This is huge deity, with 80 units and 40 galleys almost ready to go and take the great library. I abandoned the game after doing that because I like small maps better (less cities to control) and I hate corruption.
Hastings is building the pentagon and brighton is a worker/settler factory...
I wouldn't want to live in Miami when America and Inca start war. I wonder why they chose to settle there and how they got there. But I don't mind, it gives me more time to expand. It seems that I got a nice, private start location.
Rhye's of Civilization is a lot more realistic than the original game, and it has an israeli civ. They are religious and scientific, with judaism as both early and later religion (other civs have two different), and maccabees and merkavas as unique units.
Sure you can, gold and shields is what the game is about, and how you invest it to get more.
You grow the core to get more gold and shields. Can you get more income in the long run from another town, than by letting a core city grow and build city improvements? Even a 95% corrupt town is...
A settler costs 30 shields + 20 food (10 food with granary) = 50 or 40 total. Plus the shields that you lose while growing those 2 pop again. A settler factory that grows back in 4 turns, only loses 2 * 2 + 2 * 1 = 6 shields. A town that grows every 10 turns will lose 10 * 2 + 10 * 1 = 30...
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