That sounds really awesome and I personally like this approach.
I really enjoy Civilizations that use and interact with their environment, terraforming it, getting certain advantages on specific terrain or features, etc. Like Wood Elves in Forests, Lizards in Swamp areas, etc.
And receiving...
Depending on the game's focus on the civilization and how they adapt and use the terrain and the features on it, you could make different levels of certain terrain features.
Like Humidity, from lowest to highest:
- Magical Salt Crystal Desert (Very hostile to life)
- Salt Desert
- Sand Desert
-...
Hi, sweet to see that the mod is kept alive and that some very old balance problems and bugs are slowly solved.
I have a long idealist in google docs. I kind of wanted to do something similar like you are doing now, cleaning up the mod and keeping it alive, but never began besides two module...
Hi, yes, sorry I have not written it in the text ;)
They have the Race "Sira" Promotion. Every Unit.
This Promotion gives them, similar to the Elves, a strenght Bonus in Forest and Ancient Forest.
To make them a bit weaker, I gave them a weakness against Holy and Unholy damage :)
And to let...
Introduction
Aos-Ni-Sira is my second self created Civilisation for the Master of Mana Extended mod.
I was inspired by the Fearies and the Woof Elf Factions in the game.
Leaders
There are 3 Neutral, 1 Good and one Evil Leader for this civilisation.
Many have magic Traits, like Loremaster...
A bit sad seeing this thread being so empty~
I am playing again Civ4 with the Master of Mana mod, but mostly with a friend, haha.
Time is always limiting these days. The discord group looks very...dead by now as well sadly~
Hey. As far as I can see, the whole guild mechanics are under "Assets/Modules/NormalModules/Xtended/XGuilds" Maybe there you can find anything about it.
Or just copy the Grigory tech. Its under "Assets\Modules\NormalModules\Xtended\XGrigori" and there in the "XGRIGORI_CIV4TechInfos.xml". There...
Introduction
Risna is my first self created Civilisation for the Master of Mana Extended mod.
I was inspired by the Mekara Order from Ashes of Erebus. The Slave Settle Mechanic was copied from them and edited for my own Risna Civilisation.
I tested the mod with the Steam Edition of...
Could you upload the little changes you made already? :)
The ones you mentioned in your first post. Or are you actively developing on a version?
I am mostly interested in the Aos Si changes, haha.
First let me say that I really love this modmod of the Fall From Heaven 2 Cosmos ;)
It stays close to the original idea of the base mod but adds sweet little extras everywhere. For example the whole Vampire Handling feels just..better. Or how Infernal Factions are summoned to the world, how we...
Mechanos would be a nice civ. But before that the modders should focus on the old civs, to make them all unique and maybe bring some unique leaders, maybe for example make the makara order as one or two unique leaders for the Amurites, they are both magic users^^.
But I would be happy to play...
Hi,
i had sometimes the same Problem.
We use only the "direct IP Connection" Option since 2 years or so.
Thats works fine in LAN and if i play via Internet with someone, we use Tungle for that.
In Lan, simply use your IP Adress(If you dont know yours: Search Field: "CMD" and then there...
Thx esvath^^, good to hear that you understand my english^^.
Hmm, I like the idea. Leaders with unique traits to have a huge impact on the civ.
Maybe the DTesch as a special leader for Aristrakh(no vampires, but for that stronger undead, that can get exp and a system for slaves and cities)
Or...
Hi,
yes, I agree with both of you. Some of these Nations have parts, that could be part of Nations that are already inside the Mod and at the moment it is more important to balance and make the nations unique, to fix bugs etc.
But in a future version of this mod, maybe some of these Nations...
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