Recent content by Alarconte

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    Landing operations - realistic or not?

    I think the most important thing to think about in terms of realism in the new auto-embarkemt, is the question of time. When the turns are 100, 50 or 10 years... Is sure that any tribal/early civilization can take an army to the seas. Included in Alaska. Years is a lot of time to move resources...
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    Language

    I think about using Languages as Religions is a good idea, as "lesser religions" with less implications in some things, and more in others. This seems a crazy idea 'cause never has been made, but well, Religions were new too one time, and now are no problems about them. -Language is important...
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    Communicating with Barbarians.

    I think the bad named barbarians tribes, and the goody huts, are actually did in a good way, but is poorly representated to the understanding of the player. I'll explain myself: 1) Barbarians, in story of the world, are "Other civilizations" out of your great empire. This barbarians...
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    WW1 Vehicles Pack

    excellent, a GREAT GREAT thanks!! The spanish FT17 would be excellent for Spanish Civil War; The FT17 were severel of the thanks used in the not-too-much-tank battles of the CivWar (and I'm making a mod of the Spanish civil war xD) thanks, great work!
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    About exclusives units for civs, but NON replacing disponible units.

    A lot of thanks! The zyphir idea is definitely a great way to make unique units for one or more civs. The same way, the NotSoGood idea is great too, because my mod only has 6 civs and some units maybe considerable for having some civs and others don't Thankyou, boys!
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    About exclusives units for civs, but NON replacing disponible units.

    In the "add units" tutorial, I din't see so much clear one aspect. 1)I know (i think xD) how to make new units for all civs 2)I know how to make the new UU for news civs (easy) 3)I know that a civ can have multiple UUs (I think is simply, but i not tested yet) But. What goes when you...
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    WBS crashes on load

    Damm, I found lots of errors (And I didn't make them xD) Duplicated series of plots, duplicated Sing info lines, included one "Endplot," followed for another "endplot". I pollute al txt, but finally the wbs still don't working. I suppose at last, I have going to redone al job, and...
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    WBS crashes on load

    What is exactly the way of remove the things you say? I need an example, of if you could reupload the file with the changes... I have to delete the things after the SECOND ### Sign Info ### or the FIRST? I need to left the two ###sign info###lines? anyone? and the num signs written=21, I have...
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    WBS crashes on load

    I was always been using the text editor to fix the WBS, but I don't understand yet the reasons in the file that may make crash de WBS. I will put here the txt.... Please if any has a little of patience who knows some popular WBS errors.. please tell me
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    WBS crashes on load

    Is possible that the cause could be putting a UB of a civilization that doesn't exist in the mod in another Civ city? Or having in the map UU of civilization that doesn't exist in the mod? Thanks again, The_J
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    WBS crashes on load

    I happens to me some time ago, but wasn't much important. this time, after a at least five hour intensive work with a scenario, the file crashes and can't load anymore, by any means. The unique solution is (apart of understand why you can make the WBS crash) save multiple files and load...
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    Changing leaders in scenario/mod, or in custom scenario selection

    I have a headeaching problem. I made a One-scenario-mod (or maybe two-three scenario-mod) (for curious people, about the spanish civil war, with high historic acuraccy and detail, in a large map of Iberic Peninsula, including as playable for fictional modification of history with France (and...
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    Unit requests thread

    Hello everybody. I think that donsn't exactly exists this reskin yet: I simply need a Infantry-type clothed with blue shirt and red beret, and black pants. It can be easy reskined from Infantery, I suposse. The weapon should be the standard rifle. (Is for my Alar's Spanish Civil War...
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    Nationalization and other radical Civ 5 ideas

    Maybe the most controversial ideas that you exposed are the complete elimination of the cities as we know, and the change of the unit movement. I agree specially with your Territory- Replacing Culture with Occupation, Production-Replacing Time with Material, Dark Ages, Increase role of...
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    The Democratic CFC's Choice Civ5 Civilizations - The Poll

    Top Five -Summeria -Persia -Egypt -Greece -Spain Next Five -Russian -England -Vikings (If you want a good name instead of vikings or scandinavia, the name is norsemen) -Mongolia -China Last 20 -Japan -Inca -Aztec -Mayan -France -Rome -Teutons (Insted of germany) -Khmer...
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