Recent content by AlaskA

  1. A

    Civilization: Beyond Earth fall update is now live!

    This patch change nothing. Very sad.
  2. A

    Best Virtues / Trees & discussion on +20% affinity from techs

    10% of base production, science, culture. When the base numbers still under 10, it's just a 1 yeld bonus. Who cares this numbers, when u have 20 bakers per 1 TR? Maybe, i can agree health matters only if in next patch health start affect TR bonuses, or they change smth, but right now in this...
  3. A

    Best Virtues / Trees & discussion on +20% affinity from techs

    Ye, u tell how stay healthy with prosperity. But u miss, that no real point to stay healthy until endgame.
  4. A

    Best Virtues / Trees & discussion on +20% affinity from techs

    Oh, other 3 for settler - perfect virtues and we have last 9 useless virtues in that tree! :D Another good reason for never go deep in the prosperity branch.
  5. A

    Best Virtues / Trees & discussion on +20% affinity from techs

    sure beakers from TR doesnt affected by penalty or bonuses, it's a main reason why health doesnt really matters until endgame stage, when u can become healthy easy with a buildings or non-prosperity virtues. Thats why prosperity tree is the weakest tree right now - virtues from prosperity is...
  6. A

    General consensus or what we've learned so far

    absolutely agree. i think dev's miss some improvements for a forest tiles or any tech's, which give some profit for using trees.
  7. A

    Early game tech order

    drone is just a difference between average game and potentially great game. it's no fun for me at this stage of game balance to waste time for continue average games. Why cheaty? I have a couple of other reasons, when i stop playing and start new map, but they far from tech path.
  8. A

    Early game tech order

    Im always stay to this plan: 1. Pioneering (settlers and TR asap) 2. Chemistry (if i got bones near, i reload until i got drone from it and send drone over the water to make path for vessels, so i ignore continental survey. if i dont have bones near - i start new game) 3. Engineering (i need...
  9. A

    An update from Firaxis Games regarding Beyond Earth feedback

    Wow, great post. U must make game guides, not wasting ur time here.
  10. A

    Steam Charts: some statistics of interest

    I bet they make patch with some new items (like free DLC) inside and offer it to us near christmas dates. I left this post here and return to it right after christmas.
  11. A

    An update from Firaxis Games regarding Beyond Earth feedback

    Ou ou, relax dude, no offense plz. Atleast u finally tell, that biowells aren't useful for a small empires. Im agree with it.
  12. A

    An update from Firaxis Games regarding Beyond Earth feedback

    Okay, u have no any competitve results with biowells yet. U need to play. So ur words "biowells very powerfull" was just a opition based on theorycrafting. Ty for explaining it. It's enough for me. Can u post statistic here?
  13. A

    An update from Firaxis Games regarding Beyond Earth feedback

    Oh, i just wanna see best science\culture\produce output with biowells from players, who tell, that they very powerfull. No matters any other context. Im research ur numbers and maybe change my mind about them.
  14. A

    An update from Firaxis Games regarding Beyond Earth feedback

    In my post i tell u about science\culture\production output values. There a lot of screens on the forum and if u really research and not just theorycraft, u for sure know the competitive numbers, but anyway - can u give me ur best values with biowells on standart\standart\appolo on turn...
  15. A

    An update from Firaxis Games regarding Beyond Earth feedback

    I try biowells and find, that biowells doesnt work. Maybe ur research can prove, that biowells really works? Can u share some ingame screenshots, where u reach utopia with biowells with competitive science\culture\production output?
Top Bottom