Considering the price of everything else, isn't the Botanical Gardens too nerfed? A building that costs 345 resources and gives 1 food, 1 culture, 1 science and 1 production seems quite a waste of time... Specially if the building is blocked to be placed in medieval / renaissance eras.
Hi, I've just made a "patch" that changes how immigration/emigration works: https://github.com/TheKaranRawat/Superpowers/pull/2 . Nothing is quite broken yet, so I think it is all good... But honestly I haven't tested this thoroughly.
emmigration/immigration calculations only happens every 2...
Hi, everyone, releases are at https://github.com/We-the-People-civ4col-mod/Mod/releases . Please follow the release instructions carefully, or the mod will not work.
Hi, everyone. I've just published a "release" that have the compiled dll... To build a full release every time is a challenge... So for now we are using github release systems. You can check https://github.com/We-the-People-civ4col-mod/Mod/releases to get the latest code (version 2.7.1 beta 6...
Hi... I'm no expert, but I suspect that the changes your are mention, such as the storage system, demands changes in the dll as well... have you built it from source?
Hi, everyone. The RaR mod is now called "We the People": Schmiddie when declaring RaR final requested us that we don't use the RaR name anymore. It is being developed here : https://we-the-people-civ4col-mod.github.io/DeveloperNotes/ . We are approaching mod development to be more "open" and...
How to report an issue on github:
1) If you don't have an account, it is very easy to create one: just use an email and provide a username.
Once the account is created, I recommend you check the current issues / ideas , to see if it is not a duplicate. I reckon some of the issues are...
Yes, it is. And, more than that, we are making an effort to make development and discussion open to anyone interested in it. Just open your github account and check the ideas there / contribute with your own! https://github.com/We-the-People-civ4col-mod/Mod/issues ... and you can have more info...
Update. We are rebaptizing the site: Religions And Revolutions will become "We the People" : a Community driven effort to make a mod where all feedback is welcome. More news soon... the new link to the issue is https://github.com/We-the-People-civ4col-mod/Mod/issues/2
This Alina Gingertail girl is amazing! Pity she is only on youtube and soundcloud... Can't add to the playlist :undecide:
I've never watched the Misterious cities of gold series... Didn't care much about the music as well... But the Amistad soundtrack is already at my playlist... Found the...
Hi, everyone: this is my "at state" hack for being prompted when there are ships waiting in europe at turn end, instead of at the start of the next turn.
It is an imperfect solution: if you click the end turn button, instead of pressin <enter>, it will fail. Also, it is not able to detect that...
Just for reporting in this thread. Added a bug as another thread. Pathfinding issue with Panama like cities https://forums.civfanatics.com/threads/2-7-1-bug-ships-taking-the-longer-west-trip-to-the-new-world-for-panama-like-colonies.636459/
Hi, everyone.
I don't know if this is only a 2.7.1 thing, but I've found an issue with pathfinding when a ship travels from europe into the new world.
I have this "San Salvador" colony, that can get into europe either from east, or from the west. But from the west is a very long trip, against...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.