Nice to see they're still supporting the game.
I'd dearly love to see one more patch, however, which would fix some of the broken parts in the game. This game really doesn't deserve to be broken, even if it's just a little.
The military value of additional sight is simply immeasurable once artillery and airplanes become a thing. America's UA is really really good, especially since Minutemen ignore terrain cost.
This actually applies to a lot of things in the game. Ignoring opportunity cost, barely anything has a downside.
There are no beliefs you can pick that might be beneficial for you but would screw up your neighbour if you spread it to him.
Social policies and tenets are all positive apart from...
Great, that was exactly what I had hoped would change! Well the OP is outdated already, so feel free to discuss the impact of the new Swordsmen I suppose?
EDIT:
Since this is going to change things quite a bit, it should be taken into account when discussing Swordsmen in BNW.
Swordsmen have been a very dominant unit in Civ5 vanilla. You could get them early and in good numbers. In G&K they have been rightfully made harder to obtain. Due to...
Immortal and Deity are skewing the rules to the point where certain strategies stop being viable. Going for many ancient wonders is always a very risky plan, but oftentimes at those difficulties you cant even get a single one, even when sacrificing city growth. So if you do enjoy getting lots of...
While I don't think that having 2 UUs is inherently a bad thing, I feel like there are many civs that cant make it work for them.
Mongols and Huns don't have this problem.
America takes a long time to get going but their units can easily dominate the battlefield in the modern era.
Many...
As a German I think it's entirely accurate to depict Germany as a warmongering civ.
War has been embedded in german and prussian culture for a long time and we have been a major force in the two world wars. I also disagree with merging Germany with the HRE and think the Landsknecht should be...
This is what i loved about Call to Power. You had tons of sci fi tech which completely changed the rules, terraforming and underwater habitation being my favourites.
Aside from the token female leaders I'm mostly fine with the civs and their portrayal, though my historical knowledge is sporadic at best so I can't ascertain whether its always completely accurate.
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