Recent content by alex1

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    [NFP] Modbuddy REFUSE to generate .dep file

    So I've been trying for a while now, but I still can't manage to make ModBuddy generate the ".dep" file. Here's the project (credits to MC for the ModBuddy template):
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    thecrazyscot's Mod Art Generator

    <AssetObjects..GameArtSpecification> - For Error 1 <AssetObjects..GameArtSpecification/> - For Error 2 Replace the colons with two dots.
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    [GS] Problems with custom civilization traits and features

    Note: I just realized I forgot to remove the percentage sign from the code in the leader's ability file (science yield). The original was just the number 25.
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    [GS] Problems with custom civilization traits and features

    Hello everyone, A while back I started creating a mod for CIV 6, which is my own custom civilization. I used an old template, which I later changed to the ModBuddy template. Anyway, I was editing the leader and civilization's unique abilities, which are: I tweaked with the numerous modifiers...
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    [GS] Help editing custom civilization traits and features

    So I took a break and decided to continue. It does work when "Computers" is completed, but instead of giving me +25% science, it gives me +25 science. I don't know how to make it a percentage. I changed that a little bit, I decided to use Peter's blizzard protection, but for those unique units...
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    [Vanilla] Custom Civ Not Loading

    Hello, First of all, that tutorial is a bit outdated. If you use the new template, you'll soon realize it's been changed a lot since then. The thing is, there could be a million reasons why the mod doesn't load. Maybe because you changed something in the template that caused a conflict, or a...
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    [GS] Help editing custom civilization traits and features

    Yes, maybe I was too ambitious with the custom unit, but I thought it'd be worth a try.
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    [GS] Help editing custom civilization traits and features

    I see... Thanks for the reply, this was my main goal (20% instead of 10%).
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    [GS] Help editing custom civilization traits and features

    Hello everyone, So I followed the guides on how to make a custom civ and its modifiers, but I'm really confused on that last part. I searched through the root files of the game, and found the IDs. Unfortunately, I couldn't get my traits to work, and I really find it hard to implement them. I...
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