So I've been trying for a while now, but I still can't manage to make ModBuddy generate the ".dep" file. Here's the project (credits to MC for the ModBuddy template):
Note: I just realized I forgot to remove the percentage sign from the code in the leader's ability file (science yield). The original was just the number 25.
Hello everyone,
A while back I started creating a mod for CIV 6, which is my own custom civilization. I used an old template, which I later changed to the ModBuddy template. Anyway, I was editing the leader and civilization's unique abilities, which are:
I tweaked with the numerous modifiers...
So I took a break and decided to continue. It does work when "Computers" is completed, but instead of giving me +25% science, it gives me +25 science. I don't know how to make it a percentage.
I changed that a little bit, I decided to use Peter's blizzard protection, but for those unique units...
Hello,
First of all, that tutorial is a bit outdated. If you use the new template, you'll soon realize it's been changed a lot since then.
The thing is, there could be a million reasons why the mod doesn't load. Maybe because you changed something in the template that caused a conflict, or a...
Hello everyone,
So I followed the guides on how to make a custom civ and its modifiers, but I'm really confused on that last part. I searched through the root files of the game, and found the IDs. Unfortunately, I couldn't get my traits to work, and I really find it hard to implement them. I...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.