I got tempted into doing an OCC for comparison's sake. Started very much like WildPony by building on the forest and producing 2 size-1 settlers the second of which joins the city after it reaches size 2. However, instead of republic I went for Monarchy. One thing that made this game unusual is...
For democracies as well as rich countries regardless of government type, gather info on the capital by sacrificing a diplomat or two, then put together a large enough force and capture the capital. The very rich ones switch their capital immediately. In that case, you may have to do this more...
Welcome brutes. Indeed 3 is the max. You can at most have 3 trade routes at any given point in time in any city. If you deliver when you have 3 routes, one of your existing routes may get replaced by the new one.
Interesting choice. You built your first city a turn later and produced your size 1 settler 4 turns later than my attempt. But you had a clear advantage in science.
Was a third city on that island worth 4 overlapping squares, building on a hill-not-being-mined, and losing the opportunity to use...
I did. The two cities on the main island are on the opposite sides of the date line: 3,83 and 39,85. There are 6 tiles (2 of them specials) that would have been shared between them had they not been on opposite sides of the date line.
No, London built a settler which immediately moved and...
Prof. Garfield is likely right. However, only the owner of the site can answer that for sure. It used to be Thunderfall; I suppose it still is, but I am not sure.
Having said that, I just checked and copies of Civ II are available for sale online. Thus, it is still possible for a determined...
There is a better way. There is no penalty in switching between space ship parts and a wonder. At any point in the production switch to a wonder, contribute the van to get 50 shields, then switch back to the space ship part.
Frankincense, Have you read the OCC guide which is one of the sticky threads in this forum?
Being your own key civ is more advantageous in mid and late game. You have to be the tech leader to be able to win.
It depends on circumstances such as starting techs, amount of accessible huts, ...
Take a look at: https://forums.civfanatics.com/threads/map-analysis.191447/
Unfortunately the pictures in that thread are also gone but it should give you a lot of useful info.
Like WildPony, I went for size 1 settler. Thought about producing two of them in a row but decided against that as it would have delayed the founding of the second city for too long.
Date Notes
-4000 Move to forest
-3950 London founded on forest.
-3900 -> Ceremonial Burial
-3450...
Hurrah to WildPony for finishing so quickly. Thanks for the log.
Why not join the settler to the city instead of disbanding it?
You should have sold your temple and Colosseum the moment you built Shakespeare.
Leo in an OCC game? How could you justify 400 shields for this? Even if you could...
As you guessed, it is by design. In smaller maps it is always 7. In larger maps, where I do not have to worry about running out of room, it may even be larger.
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