Recent content by Alpharius

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    Captured Missionaries when I have my own religion; what should I do with them?

    This is true in my experience, with one exception. If you then convert their cities and refuse to stop when the AI asks you to, they will send missionaries to your cities again.
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    Vox Populi Congress Proposal Workshop

    That doesn't sound right? Temple of Artemis and Salt Monopoly is still better, I think. %Food is significantly stronger than :c5food:Growth. If anything, Goddess of the Home may need a slight buff. IIRC, %Growth bonuses apply after calculating Food consumed by Citizens and Specialists. %Food...
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    Diplomatic modifiers

    I just got the same thing with Polynesia... because of 2 city-states I somehow fulfilled quests for (I wasn't even paying attention to given quests). We had a DoF a turn earlier, -240 seems a bit much over 2 CS influence. I am playing with random personalities on, though. Not sure if that...
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    Units not getting any xp from combat, and it seems no GG ever spawns. Version 3.0.4. Could be one of the mods I am using, where to look?

    Should post it on github https://github.com/LoneGazebo/Community-Patch-DLL
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    Communitas Map and lack strategic resources

    Yeah, coal deposits tend to be swingy on different games. Aluminum on the other hand, I always have too much that I don't know what to do with.
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    Any download link to Vox Populi version 2.7.3 (October 7, 2022)?

    https://mega.nz/file/bRoTTCJQ#NA2mtwMG1Gmb-92aJyZqP1c5_Oi8-HXIyvN3bRmkKTI
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    Anyone else feels like capturing city is hard and boring?

    Disagree. Sieges can feel boring and tedious at times yes, but not particularly hard. Playing on Emperor difficulty
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    New Version - 3.0.4 (November 29, 2022)

    Aaaand there goes my plans for the rest of the week. :thanx:
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    Quick Questions / Quick Answers

    This would be be addressed better if you make a report on Github https://forums.civfanatics.com/threads/bug-reports-%C2%96-please-read.566461/
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    (2-VT) don't inherit illogical upgrades from units

    I actually like the idea of giving the Unique ability to a unit line rather than a single unit. Might be too big of a change, though.
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    (2-VT) don't inherit illogical upgrades from units

    The Japanese used specialized tactics to achieve a similar effect of "barrage fire" with matchlock guns so it's not entirely illogical. As others have mentioned though, it would make the game less fun if we took away what makes the Unique Units... well, Unique.
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    Quick Questions / Quick Answers

    Vassalage doesn't "expire" in the first place like trade deals, no? Weird how it's every 70 turns. The OP on reddit might be using other mods. Unless the AI constantly liberates them every time it becomes available, which is strange behavior IMO.
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    (2-NS) Remove diplomatic penalties against other founders if no possibility to regain religion

    Iirc, the Holy city always exudes pressure for the founded religion, regardless of Majority religion. Hard disagree with outright removal of diplomatic penalties the moment you convert all cities of a rival. I fear it would make the game too easy (diplomatically). I would be in favor if the...
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    A Deep Dive into Authority

    Misunderstanding on my part, then. +1 on having a more consistent way of getting science as Authority. I also think removing Tributes as a core part of Authority is a good idea. It reduces tedium and unpredictability. And it makes Civs with tribute related UAs more unique.
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    A Deep Dive into Authority

    Now that I think about it, yeah you're right in that warfare would be meta regardless of policy. I still disagree on having Authority easily reach tech parity with Progress. IMO the Social Policies having distinct strengths and weaknesses is fine. Trying to make them perform well in all areas...
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