Recent content by Alzadar

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    [GS] Are there any rules/patterns to the Future Era tech layout?

    Specifically I'm wondering if there's any logic to know where Offworld Mission is. Is it always in the same branch of the future tech tree as Smart Materials? Is it possible to get Offworld Mission before Smart Materials? Are there any rules at all?
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    Kongo's ability, is this bugged or not? (Should be Fixed)

    This is still bugged as of the February patch (1.0.10.15). Kongo effectively has no Leader Ability.
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    [NFP] Do Trading Posts not fully extend trade range?

    Screenshot, as requested: you can see Tadmekka in the bottom left, and Mbanza Kongo in the top right. Even accounting for the detour around the mountains and a detour to pass through Kwango, it should still be in range.
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    [NFP] Do Trading Posts not fully extend trade range?

    My understanding is that trading posts fully extend a trader's range, so that by passing through a city with a trading post you can reach any city that that city can itself reach. But in my current game, this is not the case. I have a situation like this: Tadmekka (my city) -----10 tiles ------...
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    [GS] Coastal Raiding over Cliffs?

    I loaded up an old R&F save where I had a navy ready to test this, and I was able to pillage a Theater Square from the coast through cliffs. I was also able to pillage an Industrial Zone over a cliff with a Privateer on a GS save. So I guess this is working as intended, and the wiki is simply...
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    [GS] Coastal Raiding over Cliffs?

    In my current multiplayer game on 1.0.6.9, I was able to capture my opponent's settler with a coastal raid even though all the tiles around him are cliffs. The result seems to have been temporarily duplicating settlers, although after reloading the game the duplicated Egyptian settler...
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    [GS] War Weariness -> Bankruptcy Death Spiral?

    A fun thing I learned about Spain this game: your Conquistadors get their strength bonus from a friendly religious unit on the same tile, even if it isn't of your founded religion. And since you can't initiate theological combat against a unit of your own religion (or condemn it), once the Incas...
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    [GS] War Weariness -> Bankruptcy Death Spiral?

    I have the unit maintenance policy. If you read my post or looked at my expenses you'd see that even if I had no units at all, I would still have a deficit. Luxuries can't be traded away in a MP Duel. I have -60% to all yields, that's the whole point of my post. That includes culture. There...
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    [GS] War Weariness -> Bankruptcy Death Spiral?

    I'm pretty sure I had a copy of every luxury on the map. It's Duel so there aren't that many. My 10 copies of tobacco do me no good. It's too early in the game for Zoos. One thing I did learn is the the amenity penalty from bankruptcy scales at -1 Amenity per -10 gold deficit, so even if it...
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    [GS] War Weariness -> Bankruptcy Death Spiral?

    Being soft-locked out of doing anything is working as intended? In this scenario I'm literally bankrupt because I'm bankrupt. There needs to be a way to "declare bankruptcy" to lose the amenity penalty in exchange for some debuff. This wasn't a particularly bloody war, and I was winning. It's...
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    [GS] War Weariness -> Bankruptcy Death Spiral?

    Could be as high as 25-30 turns I suppose. You can see my Caravel in the screenshot, kind of an irrelevant detail.
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    [GS] War Weariness -> Bankruptcy Death Spiral?

    This was MP, so no chance of getting any gold from the Incas. I did manage to dig myself out by switching my trade routes from domestic to city-states, changing focus of all cities to gold, deleting a few units and putting all production into Commerical Hub/Harbor projects. Even with that, it...
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    [GS] War Weariness -> Bankruptcy Death Spiral?

    I've had this happen to me in singeplayer and multiplayer now, and although it isn't exactly a bug, I feel like this can't be the developers' intention: A prolonged war causes War Weariness to get high War Weariness eventually causes such low Amenities in all cities that you get -60% to all...
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    Wat bug fix seems to have backfired hilariously

    Pretty much Yes Unsure, no Jungle in range of the city. Depends on how they coded it. Yes Yes It isn't totally ridiculous in this case because I wasn't next to a mountain, so the Wat was just an Observatory with two additional Scientist slots. At best that amounted to 1 extra Great...
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    I don't understand Hill/River/Plains tiles

    As above, the Forest type (1 food 1 hammer) trumps everything, then naked Hills trumps any other terrain type (all naked Hills be they plains/grass/desert give 0 food, 2 hammers).
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