I don't think they all need a build limit of 3. A Scientist guild may need a limit due to how powerful :c5science: Science is but I don't mind seeing more Merchant and Engineer Guilds for majority of the other Cities. With different limits, we will have to figure out what the roles of high...
I suggested the locking approach because it will help the AI in focusing on specific buildings. From my games, it doesn't feel like the AI really weigh maintenance and benefits of buildings.
Those limited number of buildings can be prerequisite to a few other buildings to help make Cities more...
City specialization has been something I wanted to see more in VP or its modmods. I hope this thread can spark some conversation for those who want to see specialization or some form of it in the game.
In the current situation, I see many cities containing the same buildings. The order at...
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