Recent content by andbruu

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    We The People 4.1

    As I understand it, Carpenters should not be trainable in schools. I play the dutch, and find that I can train Timmermen in schools. Is that right?
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    We The People 4.1

    Thanks for the update. Looks like you have hit a lot of stuff that I was looking forward to. Am I correct in assuming that the new/alternate movement system is not yet availeble directly?
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    Failed Trader [IMPLEMENTED]

    I can see that the failed trader would gain +1 to study, just as the failed missionary. Got me thinking, I dont think I can place my failed missionary in a school. Am I missing something? In any case, I will have to double check once I am able to play some more. I regards to what the failed...
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    Using Rice as food

    As I understand it, many could-be-edible yields have gotten a secondary food yield, much like hunting produce both fur and food. So the food part has become part of the yield, while the product can be sold or refined. I think it works fine for game balance, but it is a bit strange that I can...
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    WTP 4.0.2 Published - Community Feedback

    Happy to see the new version out, and it looks and plays very nice. I will have to play some more before giving any real feedback. I tried it a bit before release, with the new movement system - a change I thought I would dislike, but I came to love it. I can see in the changelog, that it...
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    [WTP] Quick questions

    I used this explanation - only had to do it 3 times to get it right. My main mistake was that I used the MODS folder outside the location where the game is installed. I have never compiled anything before, so as I ultimatly was succesful, I would say its a pretty good guide. And its worth it...
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    City Needs System - formerly known as "Satisfaction" [OBSOLETE]

    I like the concept of this, but then again I do not mind more micromanagement (though I expect it to be only a small addition of micro). I have a few questions though. As I understand it, the system attempt to challenge larger settlements. At what size do you think a settlement should receive...
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    Tech tree brainstorming

    Fair enough Raystuttgart. I can accept that point of view, though you have not convinced me on all parts. First off, it is of course not that people get new ideas on the last day of school, it is a system to simulate the benefit of educating ones population - just like I accept that it is not...
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    Tech tree brainstorming

    Hi, I appreciate all the work put into expanding the col experience, and adding on another layer via research seems very interesting. I wonder if its possible not to go the route of regular civ games, with pop producing research yield - as that would just be another cross and bells system...
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    Current Exploits as of WTP 2.7.2 beta1

    Regarding the food "exploit". I have never seen it as such - it have just been part of my (single player) games to have a few growth centers collecting food. However, I can appreciate that it could be a problem, and would like to suggest a fix - if at all possible (no experience with coding for...
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    Import feeder?

    Recognizing that I likely have less experience with TAC, RaR and WtP than you guys, I have a few thought I am going to throw out there. I have no idea what is possible, but here we go: I am not commenting on path-finding, priority and such, only how I think trade could present itself and how...
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    [We the People] Mod overview

    Yes, I have copied the 2 plot dll to assets. As you said, its not a real problem, just something I noted. Have not encountered a bug in 12-ish hours on the same game (huge map, marathon) - granted, I might not have noticed a bug, but nothing obvious. Perhaps the income sum could be displayed on...
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    [We the People] Mod overview

    Have been playing RaR for some time, and just assumed there would be no more development. But yesterday I discovered WtP, and I must say that it already have improved the game a lot, even if the changes might seem minor. I hope you can keep it going, and add even more stuff. I just have two...
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    Trade routes question

    Is it 35% under any economy, or only barter? Your answer cleared up most of my ponfusion. thanks.
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    Trade routes question

    I know the things I can read from the civics. It was more of a question of any type (domestic, oversea, foreign) of trade route yields more or ? OR if some the the types never yields 'em?
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