1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice
Androrc the Orc
Last Activity:
Apr 5, 2017
Joined:
Apr 19, 2004
Messages:
1,616
Likes Received:
2
Trophy Points:
38
Downloads:
12
Home Page:
Location:
Vienna, Austria

Share This Page

Androrc the Orc

Chieftain, from Vienna, Austria

Androrc the Orc was last seen:
Apr 5, 2017
    1. Homusubi
      Homusubi
      Do you have a tutorial about how to reskin a resource like you did with the "Luboric" and add it to the game?
    2. smallfish
      smallfish
      alrighty, thanks mate, I'll give this a shot soon!

      Dis will be fun :D
    3. smallfish
      smallfish
      hmm, alrighty, I'll try this soon...

      Just one more question - would deleting all this stuff require ModBuddy or can it be done ole fashioned folder delete? And would it wipe off all references to Luboric in the modded Tech Tree, even the Luboric Tech?
    4. smallfish
      smallfish
      so its not updated at all? =/
    5. smallfish
      smallfish
      hey dude, would Land Ironclads still work with post-Fall patch GnK?

      Also just wondering but is it possible to change the resource requirement of the steampunk units (and possibly disinclude Luboric)... or is that just not possible?
    6. Voyhkah
      Voyhkah
      No, there's really no place for it. The formations thing would be nice, but it's too big for me.
    7. Voyhkah
      Voyhkah
    8. Voyhkah
      Voyhkah
      No, but they do have animations in Zoo Tycoon 2.

      Not in .kfm form, though.
    9. Voyhkah
      Voyhkah
      ANDROC! I just thought of something... Have you ever heard of Zoo Tycoon 2?

      This website has hundreds of downloads, all containing .nif files, of animals! All they need is animation!

      You need an account to view the downloads section (Don't know why.)
    10. Voyhkah
      Voyhkah
      There have been a few setbacks. The main one is that the models are unimaginably complex. If you know anything about Blender, it might be possible to reduce some of them. I'm going to try something that the_coyote told me about called a "reducing script".
    11. Voyhkah
      Voyhkah
      I've got GREAT news on the "Animal Units" front! Check this out!
    12. Voyhkah
      Voyhkah
      I'm going through the same graphics trouble, except worse. My mod has ALIENS!
    13. Voyhkah
      Voyhkah
      I was informed that you rere making a mod about Evolution. I look forward to that (I've always been a prehistory nut) and want to know more. Maybe you could post a development thread in C&C?
    14. millansoft
      millansoft
      Have a good year!
  • Loading...
  • Loading...
  • About

    Home Page:
    http://
    Location:
    Vienna, Austria
    Civ5 Versions:
    • Basic Edition
    • Gods & Kings
    • DLC (various)
    Civ4 Versions:
    • Beyond the Sword Expansion
    Civ3 Versions:
    • Civilization III
    • Conquests
    Civ2 Versions:
    • Civilization II
    Civ1 Versions:
    Col Versions:
    • Original (1994)
    • Remake (2008)
  • Loading...