Recent content by Antiochus VII

  1. Antiochus VII

    Colonialist Legacies: Histories of the New World | Colonial + Pre-Colonial civs

    I have to say I like this as a basis, and the Walrus adds an appropriate flavor - the culture bonus in particular, as it was this sort of export that allowed the Greenlanders to import European cultural items (among other things) that they couldn't produce locally - hence the more bonuses from...
  2. Antiochus VII

    The Forgotten: The Other Civilizations (BNW)

    It's a great representation of the military settlers though - thanks for making a civ that is near and dear to my heart! Aaannd it's loaded finally. Off to play against Rome!
  3. Antiochus VII

    JFD and Janboruta's Civilisations

    I ran on to something similar - everything worked great till I was researching Iron Working, then I trained a warrior while I was researching, and this unit was able to capture a barbarian unit before it was upgraded. Then I upgraded an older Warrior to a Samogitian Warrior, and the game...
  4. Antiochus VII

    Supernatural Beliefs

    The alternate download isn't working, is this available anywhere but Steam? It's very Mac UNfriendly!
  5. Antiochus VII

    Selenites Pack

    They look really good - any plans for more, say perhaps a worker Selenite? They were always a favorite of mine in Space 1889. :mischief: Selenite Mythology Selenite (and other Space 1889) Characters
  6. Antiochus VII

    Medieval Tibetan set

    This set is a beauty, Tibet is one of my favorite civs and any graphics for it is a big plus. I agree that the circular building in front looks a little out of place, but it wouldn't stop me from immediately using this one! Now if you were doing an ancient or industrial era as well... :mischief:
  7. Antiochus VII

    Unit Lottery

    Something from Barsoom lore not already on the drawing board - perhaps a Skeleton Man of Jupiter? I'm definitely flexible on this one.
  8. Antiochus VII

    Scenario: Second Congo War (1998 to 2003)

    I am as well. If I'm lucky I can even squeeze some time away from work to play Civ3 soon.
  9. Antiochus VII

    Possible Barsoom set

    It has potential - I'd love to see a Barsoom set made. I'll see what I can come up with for reference, but a quick overview is at http://www.erblist.com/abg/man-made.html
  10. Antiochus VII

    Work in progess and Previews

    At civ scale, could you just take your current chariot model and make the appropriate areas transparent, leaving what would pass for a Celtic chariot?
  11. Antiochus VII

    Sumerian Heavy Chariot [31st January 2011]

    This might be my all time favorite unit so far. The run animation in particular is great, the donkeys look great together with a lot of individuality in their animations. I'd have suggested having some more movement out of them in the attack or default (maybe bobbing their heads or looking...
  12. Antiochus VII

    Which native american set is mostly wanted?

    I voted Inca but I'd be equally happy with Mayan as well.
  13. Antiochus VII

    Mesopotamia units

    Thank you both! Sandris, they're all great, but the Timurids in particular are outstanding! :woohoo: (Hmmm... I don't have as many eras as Steph, but if I spread them across 3 civs I think I can get almost all of them in... :mischief:)
  14. Antiochus VII

    Mesopotamian Unit Line Workshop

    The army list from Europa Barborum might give you some ideas http://www.europabarbarorum.com/factions_pahlava_units.html I kind of like the Tabargane Eranshahr (Eastern Axemen) as a posiible swordsmen replacement in addition to the Gund-i Nizagan (Parthian Spearmen) from this list. I get the...
  15. Antiochus VII

    Sumerian Chariot

    The animation on this one is outstanding! (...and one can never have too many donkeys in one's arsenal :) )
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