Recent content by Antrine

  1. A

    Asking again... KULADE!

    It comes fresh-dried vaccum packed. Just add 'any' liquid. In the jungle you could piss in it. :D In the city take some water out the closet. :cool: And for a kicker, last night's undrunk beer will do. Kool-Aid Man would just morph into Left-over, hung-over piss machine. GET out of his way...
  2. A

    10 Reasons Why Conquests Went Wrong

    Ok 'akots' with 1515 posts via 'Hygro' with 5025 posts! And me, a mere 175 now. I feel I am betwixt Titans :D . Actually, the problem is I like Conquests Game Editor, without that I would not purchased it, period. I'd stayed in CIV2. With it's much touted release I purchased, after I read...
  3. A

    Civ3: (In)Complete

    Well that is encouraging, I guess I'll go back to my own mod world. I looked at some pictures of Pirates and it felt so much different. Anyway thanks for feedback and info. One more year or so well, good things often take time! Many blessing to all the programers and may they be charmed in...
  4. A

    Civ3: (In)Complete

    So, for some clarity: The Conquests is still valuable however obsolete. So obsolete that Atari has dictated money only for games built upon 3-D game engines. Moreover, of course this new platform has no challenges with say reliability, resource hogging, or inherent bug generation. The...
  5. A

    10 Reasons Why Conquests Went Wrong

    The only thing that redeems both CIVII and CIVIII/Conquests IS the great game editors! How, with all the variables and tastes can some one person or small group of people dictate Vanilla which we must all then eat? Less and less are games any good straight out of the box. Early on in...
  6. A

    Civ3: (In)Complete

    bonscott, that's nice and much of the industry no doubt 'loves' joe average. That is fine too, however CIV legacy used to be 'something'. And of course, quality comes to those who demand it, just like life! Enjoy average, enjoy often for it may be all you see...
  7. A

    Civ3: (In)Complete

    http://www.firaxis.com/contact_gamefeedback.cfm Good Idea! SirPleb :goodjob: HERE IS MINE sent today!! I would like to formally complain about the ending of patch support for Conquest. CIV3-Conquests, a brilliant game ‘unfinished’, despite that which is mayhap ‘unfixable’; there are...
  8. A

    Civ3: (In)Complete

    Lack of imagination, inability to take new risks or think outside the box, stupidity and small minded corporate money thinking. However, the spirit prevails, and dead weight will eventually be swept away. I have overcome too many obstacles in life to accept this. I simply do not, magick...
  9. A

    Civ3: (In)Complete

    warpstorm, one small consideration, we are advertisers not just a fan base, fanatic or otherwise. Buyers, reviewers and anyone else who can read, do a Google search or listen to rumors know what we are saying. And to let us stew, complain and outright ***** for what will be for some two years...
  10. A

    10 Reasons Why Conquests Went Wrong

    Well, I think the whole concept of Great Wonders sucks. Competing for wonders is bad game play period! I hated it in CIVII and when I saw Conquests Editor with small wonders I rejoiced exceedingly. Now I have modded to a sea of small wonders, no Great Wonders at all. So all the above...
  11. A

    Civ3: (In)Complete

    Said campaign and sentiment is spreading; :goodjob: there is thread so titled at Apolyton and it is thriving. :cool:
  12. A

    Civ3: (In)Complete

    I am not asking them to give it away, just be creative and get it 'fixed' er patched somewhat better. Can we pass a collection plate next Sunday?
  13. A

    Civ3: (In)Complete

    Let's think more brightly, guys! It could be cooperative and they could get some needed credit and boost to their flagging reputation!!
  14. A

    Civ3: (In)Complete

    Good question, could someone who eats with them, pose it? Hi Alex! :lol:
  15. A

    10 Reasons Why Conquests Went Wrong

    Actually, the issue hangs on the mixture of units available to build at any one time, what mixture is given to the AI's at pre-start etc. I have found that meeting these criteria carefully produces a wonderful and balanced use of hidden nationality and invisible units throughout the game.
Top Bottom