Really love this mod, saves a lot of time micromanaging workers. Wish it worked with the newer Vox Populi versions (used tow wrok, but now crashes when caravan selects a destination and starts moving)
Is it possible to remove Denunciations/Dec. of Friendships altogether through the XML files? Maybe theres a threshold somewhere that determines how likely the AI will DoF/Denounce someone and it can be set to an extreme value?
I'm tired of it bogging down diplomacy with dogpiles and endless...
Recent UI problem with my game, modded or un-modded, 1.348
The Social Policies (F5) Button does not work - the menu simply doesn't show up - so I can never choose a policy or continue the game. If the AI has to choose a policy first (e.g. France with culture bonus) the game crashes.
EDIT...
Quick question:
Would the Cover promotion reduce the amount of damage embarked units take from bombardment?
For example, with the cover promotion, would a unit only lose 3 hp instead of 4?
Really enjoyed the map and it's good use of limited space, although Turkey/Greece are a little too close (fight for the fountain of Youth!). I also like the natural wonders (though its a little easy as Spain to grab both Gibraltar and Mt. Fuji in the French Alps).
My suggestions:
1. Denmark has...
Same problem, especially annoying when playing mods because I can't go into Advanced Setup to choose my civ.
Is it really just a low resolution problem? Playing on a 1280x800 laptop, but I've seen the scroll bar before, it just recently disappeared...
Picture below. Not much to see though. The...
1. Does anyone know if there's a way to mod the AI's willingness to give gold/resources/luxury when suing for peace? I found a lot of stuff in GlobalDiplomacyAIdefines.xml but that only seems to define how willing the AI would make peace, not what they would offer as spoils of war.
2. On a...
How I modded my game:
Crossbowman => Rifleman => Paratroopers
All of them are ranged 2 units with weaker melee strength, and a ranged strength weaker than contemporary artillery.
Regarding the issues of ranged/melee promotions (esp with Keshiks/Camels) there's an easy solution that also allows...
Civilizations: 18 Preplaced (in historically believable Locations)
Start: 2 Cities and some starting units, 3 starting techs each (3rd tech based on nearby starting resources)
Resources: Preplaced based on geographic research, then balance considerations - fairly rich due to limited space...
18 pre-placed civilizations with two cities each and some starting units.
Map cut down for optimal space usage (limited mountains/tundra/desert/ocean)
Have Fun!
Forum Thread
I currently still have the problem of the tech notice showing up when AIs conquer each others cities, so I'm not sure if I added used the new code correctly. Can anyone take a look for me? Thanks.
if FoundTransferTech:
TechDescription = PyInfo.TechnologyInfo(iTech).getDescription()...
Does anyone know which specific tech(s) causes art changes from ancient units to modern units?
For example:
Fishing boat (Wooden => Metal Boat)
Great Spy (Ninja => James Bond)
I know it seems kind of random but I'm trying to make an espionage mod for BTS "no espionage" that's more similar to...
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