Recent content by APLion

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    (7-01) Make Village buildable on Marsh

    Maybe it would be better to incorporate National Parks from Pdan's modmod https://forums.civfanatics.com/threads/pineappledan-tweaks-for-vp.668932/?
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    Unique City-States (@adan_eslavo expansion)

    No logs, screenshots are basically the same as on github. I fixed the problem by conquering Anangula, and was able to send sea trade routes after the corresponding UCS event had expired.
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    Unique City-States (@adan_eslavo expansion)

    After some testing I think the problem is Anangula. . There is also a bug report on github about that https://github.com/LoneGazebo/Community-Patch-DLL/issues/10777
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    Unique City-States (@adan_eslavo expansion)

    Having Hanuabada in game (at least as an ally) completely bricks the ability to make sea trade routes. Well, not just Hanuabada, deleting Riga htrough IGE also fixes things
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    (7a) VP Events Overhaul (Expansion Pack system)

    0) My game can't recognize .civ5mod file, so I just extracted it as an archive. Is it enough to install the mod? 1) Can you please specify what exactly to delete in (1) and (2)? You can't just remove everything, because it would nuke the espionage system. 2) This mod uses art and audio from (7)...
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    Colonialist Legacies’ Inuit for VP

    Friendly reminder about that
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    New BETA Version - 4.4.2 (December 31, 2023)

    I can't reproduce the problem, so I'm not filing a bug report yet. But city-states randomly declare war on vassals (both mine and AI). This happens since 4.2 or even earlier. Does anyone have the same problem?
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    [Vote] (6-30) Coal Spawn Changes

    Shouldn't it be inclusive choice? The 6-30a does not solve any of the problems in the original proposal
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    [POLL] More Wonders for VP

    Old Simpsons meme (you can google "aurora borealis simpsons")
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    [POLL] More Wonders for VP

    Aurora Borealis? At this time of year? At this time of day? In this part of the forum? Localized entirely within your thread?
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    Corsica (Pasquale Paoli) from DMS's Civilizations for VP

    I think the mountain yields did not change (see code). Also screenshot from the game, where I get only +1 culture and GWAM
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    [DLL] (6-83) Allow Recon Units to Cross Other Civs' Territories

    AI is forced into every decision, because it's, well, AI, and you can't really talk about fair punishment for it. Player, on the other hand, should git gud or suffer consequences.
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    [DLL] (6-83) Allow Recon Units to Cross Other Civs' Territories

    Tbh, I never get my recon units stuck, and I think that's fair punishment for not paying attention or sending scout to autoexplore
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    [DLL] (6-92) Allow Civilian Units to Cross Other Civs' Territories

    I don't really want to get forwardsettled inbeetween my cities by every AI in my vicinity. Also, that's abusable by human player as hell
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    Trade Opportunities for VP

    One civilization was killed by me in classical era
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