I've observed Automated workers to connect cities with road, so they actually do it. No idea when do they decide to do it though. In my last game it happened at some point in mid game.
You can get a different reward by placing the artifacts in a different order. Basically it will let you choose between a few set rewards.
I was also wondering what is the role of artifact condition (health).
It would be better if just different professions require different amount of education points, also some professions should require collage or university to train (like in col1). That would be a better system. If the current system stays the education penalty should actually REMAIN but get...
AI has some bonus on buildings for sure, it has in all CIV games why not here? It just requires less hammers to build the same buildings and thus also requires less gold to buy them.
Yesterday I've taken all the cities of the neighboring AI and noticed one more thing - the AI has a pretty...
Just you can get at maximum 1 convert per indian city (it seems like just a random chance whether you get it or not), doesn't seem like the type of unit attacking has anything to do. Also I've only once attacked indian village with my mission in it and there was no special event like the one in...
Pirates was more or less "just for fun" game, quite addictive for a short period. After the initial charm wears off it would no longer be of any interest, while a game like C4Col is something you would like to play from time to time for years to come. Of course, there are several design flaws...
Establish missions in neighboring tribes, this way you'll get a pretty good relations and can actually go through the whole game in peace. Usually 2-3-4 missionaries are enough and the investment pays off as you'll get in return several new converted colonists for each missionary throughout the...
The last upgrade of warehouse (I forgot the name) should allow all resources over the max amount to be automatically sold at 1/2 price, I suppose it will also work for boycotted goods too.
In colony1 you needed a certain founding father in the congress so your colonists would be able to automatically pick up weapons and defend the colony.
Several game related sites stated that game would allow two players to control one colony (something that civ4 is missing). This seems like a fun way to play a coop game with a good friend, but we were unable to find a way doing that when setting up a multilayer game.
Does anyone know if this...
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