Recent content by Aradziem

  1. Aradziem

    Artillery is broken or I missed something?

    This artillery behavior is only in this mod, in historical version kiwitt decreased accuracy to I think 15%, in standard civ 4 artillery has only city defense bonus bombardment. I think this is broken balance, AI could understand it better and produce and place artillery wisely.
  2. Aradziem

    Bug Thread

    Looks like first file was corrupt (I couldn't open it). Now I compressed it with 7-zip and now I think it can be opened properly.
  3. Aradziem

    Road to War - Historical

    A few problems with 1.07 version of this mod. The 1st. one is a problem with nationalist spanish unit displacement. I cannot attack republican spanish colonies because that barbarian city spawned in there (I have peace with barbarians, I cannot have open borders with france nor declare war with...
  4. Aradziem

    Bug Thread

    Errors start appearing every turn between 2 saves in this zip file. I think that's because The Forge civilization is destroyed. Also I encountered "civilisation" instead of "civilization" somewhere, but I can't find this error in text from this mod because there are so many text files. Planetary...
  5. Aradziem

    Final Frontier Plus

    This mod has modification(ff+kek-mod) and 1.9 version, it wasn't announced here. I am not it's creator. They can be found here: https://forums.civfanatics.com/forums/civ4-final-frontier-plus.387/
  6. Aradziem

    [ModMod] FF+Kek-Mod

    I think this modmod should be announced here https://forums.civfanatics.com/threads/final-frontier-plus.351012/page-32 because some people may think that final frontier + isn't developed for 8 years, and don't know about this. Also I have a question- why were starbase missiles production...
  7. Aradziem

    Bug Thread

    Do you mean Δ and Ω symbols? Alpha looks like A.
  8. Aradziem

    Bug Thread

    I get a python error when this save ends loading. Attached save and python logs. I have noticed that AI is doing quite bad compared to me, maybe that's just because I'm Avovers or they build many military units because aggressive AI setting is on.I'm using FF+ Kek-Mod v0.22 alpha.
  9. Aradziem

    Dawn of Civilization General Discussion

    Final frontier+ uses this https://forums.civfanatics.com/threads/multiple-production-mod.326545/
  10. Aradziem

    Guide to all the Rhyes and Fall Mods

    Why RFC antiquity has the same description as RFC Mesoamerica and Andes?
  11. Aradziem

    Road to War - Historical

    Units display error happens also in Basic RTW, so it looks like it hasn't Been fixed yet.
  12. Aradziem

    Dawn of Civilization General Discussion

    Trees are chopped down, but a few improvements are constructed,so even overexploitation is simulated.
  13. Aradziem

    Announcement: Balancing change to "Galleon" [IMPLEMENTED]

    Galleon can transport galleons? Interesting, but I'm aware that galleon could go to city, unload galleons and unloaded galleons could have full move points and repeat this indefinetely, so they will only be stopped by more than 5 tile gap between cities (not always, they may have more movement...
  14. Aradziem

    Rivers and Hydro Power

    By the way I went offtopic
  15. Aradziem

    Bug Reports and Technical Issues

    Mamluk Sultanate may be ok I think
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