In the develop version we included some small balancing of the Wetland and Marsh terrain:
1) Rice (Yield + Bonus Resource) will be removed from Wetland and added to Marsh (so it more or less will just switch Terrains).
2) Wetland will get +1 Iron Ore instead as compensation for losing Rice...
Thanks for reporting, Pietre!
We noticed the issue as well and it has been fixed in the development version.
The development version has to be released, but if you want you can download and install it already. This is doable: on GitHub (https://github.com/We-the-People-civ4col-mod/Mod), go to...
I've updated the production chain table for the point on the other raw materials providing food mentioned by Cammcken and the error that Alexdmn noticed.
Thanks for the feedback, that certainly helps in improving the overviews!
Ok, I see your point about the Fruits etc. That could be added in the production chain table.
Still, with regard to the animals, it is the cows that provide the food and not the cowhides.
In terms of production chain:
- Input: cows.
- Output: cowhides + food.
Thanks for your suggestions. I hoped that what you mention already is clear enough from the table.
I would like to emphasise that the production chain is, for example, [cows] --> [food] and [cowhides].
Placing the * next to the cowhides would lead to possible confusion that cowhides would...
Please note that the current -3 is the cummulative result from the -1 per turn.
What causes the -1 per turn would be explained by the detailed information, as Hrvoje mentioned.
As said my knowledge of modding is quite limited.
Ray provided guidance and training - :thumbsup: - and as such I was able to finish adding a quest on colonial growth.
You can find more information here:
https://forums.civfanatics.com/threads/important-for-all-steam-users-follow-these-instructions-to-play-wtp-without-bugs.674675/
Thanks for sharing your vision, Cacaso.
We considered having a secondary bonus for the escavador (ore). However as secondary bonuses are defined in the terrain type instead of the unit/profession, it was not possible to implement it in that way.
As always we've had considerable discussions on...
A colleague of mine often said that 'paper does not smile' with regards to e-mail discussions that got out of hand.
A lot of discussions - probably also this one - would take place in a different way when we would all be in a live setting and language barriers wouldn't exist.
What it most of...
Good work, Alexdmn! :)
Not sure if the explorer was necessary to be added, as he not working at a colony. Same counts for the collectors, as the starting point of your overview is the buildings. But it doesn't harm either.
The unique units have the same sub-expert skills as the Experts they...
Very useful, Alex. :thumbsup:
The building overview looks great with all the pictures included! I did not check everything in detail, but chickens can be merged with the domestic geese cell, as chickens also produce down.
Also the unique units could be added as superexperts.
One request for an overview that was mentioned a number of times was about the civilization and leader traits.
I've created one and added it to the excel file at the first post of this thread.
Civilization and leader traits and unique national units
Everyone will select a certain nation...
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