Recent content by Arkatakor

  1. Arkatakor

    bulbing / stealing techs increases research costs

    Thanks for the response; I definitely don't have flexible difficulty enabled. I am not sure if I have Realistic Timescale on; the version of my mod is quite dated (at least 2 years) and the Realistic Timescale option is not familiar to me, so if its a new feature it most likely does not apply...
  2. Arkatakor

    bulbing / stealing techs increases research costs

    As in the title I noticed that bulbing and stealing techs increases research costs; by at least 10-15% per instance. Is this intentional? If so, how does it work? Do tech research costs increase temporarily (in order to stop a given player getting too far ahead) or is the tech cost increase...
  3. Arkatakor

    Solving the religion founding problem

    There has long been discussions about resolving the issue of founding of religion from techs. For example I want to research calendar but I do not want to found Naghualism, as I would like to found another religion in the future. One of the proposals in these forums was to create new specific...
  4. Arkatakor

    Guide - How to change font size

    Thank you once again whoward69; and apologies for the abysmally late response.
  5. Arkatakor

    Guide - How to change font size

    Sorry to ressurect this thread. There is not a single example out there that says WHAT I should rename the files to. I am running at 4k and tried halving all the numbers in the filenames (22 became 11 etc) and the game crashed upon loading. Would appreciate more info on this. Thanks!
  6. Arkatakor

    modifying era tech speed

    Nvm, I found it - iTechCostModifier needed substantial tweaking to have an effect. Happy new year all :) PS: any idea where I can find the XML to increase max world wonders per city? Fell short of that too.
  7. Arkatakor

    modifying era tech speed

    Hello All, Its been a while - wanted to thank everyone for the ongoing work on this mod. I have given it another shot recently however I found that tech research speeds grinded to a near halt around the renaissance era. I have tried to change tech research speeds by modifying iResearchPercent...
  8. Arkatakor

    Increasing Total Military Unit Cap

    I would like to know which XML / Lua / SQL file I need to modiify to increase the max military unit cap. One has a set number (less than 10 I think) upon game start and one gains at least 1 unit supply cap per founded city. I would like to modify both those values. I have searched extensively...
  9. Arkatakor

    Building: Adding culture to trade routes

    Sorry for the late reply - ok thanks for the heads up, appreciate it as always LeeS; you have been instrumental in getting my mod to work back when I was starting out :)
  10. Arkatakor

    Building: Adding culture to trade routes

    Thanks for your reply. Yeah that sounds like a reasonable workaround. I am thinking, even if I take that approach I am not sure if the culture output will actually show up in the trade route screen (when establishing a trade route). Either way it sounds like a good work around; i'll look into...
  11. Arkatakor

    Building: Adding culture to trade routes

    I am currently working on adding a building in my mod that gives culture for trade routes. However there is no XML variable to achive this (only for increased gold). I imagine I will have to create a new XML variable and link it to some lua code, though i'm not exactly sure where to start...
  12. Arkatakor

    Ancient Techs Rebalanced (v6)

    I have had for quite a while a mod on steam that modifies the ancient era by adding hunting, fishing, mysticism, stone tools and the wood working techs and adds new buildings / wonders associated with those techs. As I have heard that there are players who have an aversion to using steam, I...
  13. Arkatakor

    prompt missing when trying to liberate city state (late game)

    I have read that this is a common bug - in my late game I have captured a city state that has been invaded by another AI player and wanted to liberate it. When capturing it, there is no dialogue to choose what I want to do with it (annex, liberate etc). I have tried reloading just before I...
  14. Arkatakor

    Ancient Techs Rebalanced (Vox Populi) - further carpenter modifications

    -------------------------------------------------------------------------------------------------- Buildings -------------------------------------------------------------------------------------------------- Carpenter: - Reduced +2 production to +1 - Gets +1 production with machinery
  15. Arkatakor

    Ancient Techs Rebalanced modmod available for VP

    Did a quick game just now - still think that despite the carpenter nerf, its still too strong with its default +2 production. Any thoughts?
Top Bottom