Recent content by Arkenor

  1. Arkenor

    Gedemons map did it, how can I do it? (force Barbie encampments to spawn a bit further away).

    He span the rules off into separate mods. They're all in the YnAMP download. The one you want is the Less Barbarians one. https://forums.civfanatics.com/threads/ynamp-yet-not-another-maps-pack-for-civ6.602050/
  2. Arkenor

    Mod hijacking on Steam

    Outside of Steam it'd be to package the mod with malware. I'm not sure if that's possible through the workshop.
  3. Arkenor

    Let's all try and help each other with these Art 'Assets'

    Oh wow. So all Civ 5 unit models work in Civ 6? Do they animate correctly?
  4. Arkenor

    Fish Farms for Better Water Tiles

    I still use this mod and like it immensely! Is it still working alright with the harbour changes of the Australia patch?
  5. Arkenor

    MadDjinns Tech tree (mod)

    The Australian Summer patch made the following changes to the tech tree: Tech Tree balance. Adding several prerequisites to address paths through the tree that were too quick and led to era transitions too early. Horseback Riding now requires Archery. Archery is no longer a leaf tech. Stirrups...
  6. Arkenor

    Mod with more great people.

    Neira's Significant Others adds a few so it can certainly be done.: https://forums.civfanatics.com/threads/neirais-significant-others-pack-1-alpha.602343/ You'll still run out, but a little later at least!
  7. Arkenor

    [GS] Wondrous Wonders (Updated for Gathering Storm)

    The patch made the additional trade routes from Harbours and commercial hubs no longer stack. Perhaps the source of your problem.
  8. Arkenor

    [GS] Wondrous Wonders (Updated for Gathering Storm)

    I just wanted to check. Wondrous Wonders has been uploaded to Steam by someone called Napstablook. That's you?
  9. Arkenor

    Even Moar Units: The Aztecs

    Now that everyone has the Aztecs, perhaps this could be rolled in to the main mod?
  10. Arkenor

    Two mods that you need to have

    Thanks, but I prefer to get my mods direct from the authors, from this very forum. Not from mysterious mediafire downloads repackaged with who knows what. Gedemon's R.E.D. : https://forums.civfanatics.com/threads/r-e-d-modpack.607017/ Photokinetic ...
  11. Arkenor

    I might be creating some 3d models :)

    You might like to talk to Magil of Wondrous Wonders. They expressed some desire to have graphical representation of their National Wonders. https://forums.civfanatics.com/threads/wondrous-wonders.605887/
  12. Arkenor

    [GS] Wondrous Wonders (Updated for Gathering Storm)

    Neirai's Significant Other Pack adds a few Great People. https://forums.civfanatics.com/threads/neirais-significant-others-pack-1-alpha.602343/
  13. Arkenor

    Neirai's Significant Others Pack 1 (alpha)

    I hope you continue to develop this. I can never have too many Great People. Perhaps since the Winter patch it's now possible for Great Artists to have their own graphics?
  14. Arkenor

    MOAR Units Mod

    Yay! Did the DLC give you any useful body parts to play around with too?
  15. Arkenor

    Leaderhead creation

    Today's Viking Scenario DLC includes "special art assets" for King Canute of the Danes, and Olof Skotkonung of Sweden. They won't automatically be able to be played in a normal campaign, but maybe they can be poked into compliance?
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