Recent content by arthur486

  1. arthur486

    6otM139 Announcement

    Now I have the time to finally try this ... :crazyeye: looks like a very interesting setup. Thanks for the heads up with the Preserve, would not have considered it otherwise :goodjob:
  2. arthur486

    6otM133 AAR

    SV @ T165 (my fastest one to date, although some turns were replayed due to misclicks and mistakes :lol:) It was my first game to reach 2500 science/turn, build Scott-Amundsen, AND have a level 4 government A couple of ideas from the playthrough: Managed to get Hercules (first), Himiko and...
  3. arthur486

    6otM127 After Actions Report

    SV @T179 This is a replay, but the time limit has expired long ago anyway... However, I just now had the time to wrap the game up :lol: Playing science with Babylon was great, and the Shuffle and Corporations mode contributed to how exciting this game felt -- very! I played it in the...
  4. arthur486

    6otM125 AAR

    CV @ Turn 153 I went on my usual route for culture victories, but tried to adapt it to Catherine's Court Festival. Played a completely peaceful game, settled 14 cities and tried to find & declare friendship with all opponents, adding open borders and trade routes. Did not know that they don't...
  5. arthur486

    6otM127 Announcement

    Finally :) I've been waiting for this game since Babylon was released! The only weird thing is that from what I remember, if you disable victory conditions you lose their corresponding informative screens from which you could still get some opponent data.
  6. arthur486

    6otM 120 AAR

    SV @ T198 This was both my shortest science victory (in number of turns) and my longest one (as it took 3 months to complete). I eliminated Australia, Indonesia and Saladin, and farmed everyone else. I could have sped up the late game by preparing a few more Spaceports (had only 2) and Lagrange...
  7. arthur486

    6otM117 AAR

    Religious Victory @ T121 - What was your plan for achieving the VC? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points? I planned to settle no more than 5 cities, have a DoF with everyone to stop...
  8. arthur486

    6otM115 AAR

    SV @ T232 Finished this game after the deadline due to summer holidays :lol:. It was a very interesting game, with me on the back foot (at least when compared to Scotland and Korea) for over 100 turns (e.g. T060 - We are at 15 Science, Scotland are at 46, Korea are at 45). The gist of the game...
  9. arthur486

    6otM114 After Action

    Very good questions @kcd_swede, sorry that I did not go into more detail, as I should have... I chose work ethic for the production bonus and sinergy with +100% Holy Site adjacency bonus and Holy Order to make religious units cheaper. Together with fur and jade industries, these made for very...
  10. arthur486

    6otM114 After Action

    Religious Victory @ T106 Realized that I needed no more than 3 cities for this. Played a completely peaceful game, declared friends with everyone (to stop them from attacking my missionaries). Built 2 Holy Sites, got the first religion, built Etemenanki in the Capital for the science bonus ->...
  11. arthur486

    Future 6otM plans

    Would just like to say that I'd love a hard science victory game with Hammurabi without any Krampus shenanigans :love:
  12. arthur486

    6otM109 AAR

    RV @Turn 111 (finally managed to wrap this game up!) Basically did exactly what @Victoria reported, and got a very similar result to show for :lol: Just a few bullet points I picked up while playing this game: Portuguese settlers with +1 sight are like having radar, seriously :scan...
  13. arthur486

    6otM107 AAR

    SV @ T229! I played a totally peaceful game, settled around 20 cities and tried to plan around Eurekas and Inspirations. I built Big Ben and planned for Reyna, but realized that money was better spent on getting Eurekas instead of buying Spaceports. Built 3 spaceports total and significantly...
  14. arthur486

    News: 6otM 106 Announcement

    One thing I always find is that the combination of maps with large landmasses (highlands, inland sea) and low difficulty (prince-king) are conductive to intense barbarian activity. I think this is due to weak civs that have few units and which do not scout out the map, leading to many strong...
  15. arthur486

    6otM103 Announcement

    I was thinking that or Earth Goddess as most useful. Still torn between SIP (+3 food) and moving north...
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