Recent content by ATPoseidon

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    Tweaking Barbarian Variables

    For anyone that might ever have the same questions/interests as me, the Community Patch Project has done a lot of work on the main game DLL containing said variables, including "un-hardcoding" most of them and improving conditions and behaviours of Barbarians, offering plenty of options! Big...
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    Enhanced User Interface

    No need to apologize, that is more than I hoped for, thanks a bunch! Yes, the current icon is a tad too big, I imagine that by "yield size" icon, you mean the one that is either worker recommendation or the one from strategic view. Both of those would be fine honestly, even if it is small, all I...
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    Enhanced User Interface

    Greetings, I'm wondering if anyone had done or could help me out add Route (road improvements) icons to the YieldStack. Basically, it's extremely hard to see whether there's a road under certain improvements, mainly Polder, Terrace Farm and other plots depending on terrain type, etc. Adding...
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    Tweaking Barbarian Variables

    Thank for having the resources linked in your signature, made this a lot easier. Now, if I understand all of this correctly: int iCampTargetNum = (iFogTilesPerBarbarianCamp != 0)? iNumValidCampPlots / iFogTilesPerBarbarianCamp : 0;//getHandicapInfo().getFogTilesPerBarbarianCamp(); So max...
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    Tweaking Barbarian Variables

    Hello everyone. My Civ V playstyle can be considered more "Sandbox" rather than competitive or w/e so I use a bunch of mods to tweak the game to my liking. One of the mods I use for that is a simple change to Barbarian spawn behaviour and have beefed it up to what would normally be considered...
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    Planet Simulator

    Helloes, I haven't actually played a game with this script yet, but I did a few test map generations to see the result and it does look interesting, even if the amount of deserts does look a bit overwhelming and there's a very clear lines between the climate terrain types (which is to be...
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    [Mod Request] Streamlined unit upgrade paths

    :lol::lol::lol: Sorry, @whoward69 , my bad. Thank you too! :thumbsup:
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    [Mod Request] Streamlined unit upgrade paths

    I figured something "minor" like that would be the case and I wanted to double check the names myself, unfortunately the game's XML files are not exactly ordered in any (at least visible to me) coherent fashion and I have no experience with modding this game so I wasn't sure where to look. When...
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    [Mod Request] Streamlined unit upgrade paths

    Hey there @Troller0001 Thanks for your help, I just hope that you're not actually trolling me :P I tinkered for a bit with getting this SQL to work, but to no avail. Fortunately Nutty's "My Changes" example mod instructs us to use Logs and read them (as well as pretty much every SQL tutorial I...
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    [Mod Request] Streamlined unit upgrade paths

    Well I couldn't find a rule to not necro a 5 year old thread so here we go: I'm looking to change Pathfinder's Upgrade Path to go into Swordsman rather than Composite Bowman, reason being if you play with a bunch of mods that let you get Survivalism 3 and Scouting 3 through fighting a bunch of...
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