Ok, I know in the grand scheme of things, this is a really, really low priority, and I suppose frankly not worth the effort. However, it does jar a little when quests with named characters pop-up and I am playing a faction that really would be scratching their heads to understand why Olivia Ross...
Diplo.
Sea based + Science/Artifacts will be based around Japan methinks.
I do like the idea of an Antartic faction however (could see that being science based).
Aye.
Just started a game on Epic game speed, but I can't find anywhere that states how many turns you get. I know Standard is 500, but what about Quick, Epic and Marathon?
Aye.
So instead of going through this process every 30 turns with a TR, you would do it every (depending on distance) 2-10 turns? You would have to know when it was in your city (manually keeping track of them all would be a knightmare) and all the notifications at the side of screen (if not manual)...
The problem with changing trade route at any time is that it is open to exploit. When a trade convoy/vessel is about to be smushed (by an alien or hostile faction) you could 'change route' before it gets hit and save your Trading vessel/convoy.
Aye.
I recall seeing that Firaxis said that the Original Sound Track would be included with every copy of the game, but I can't find it.
I preordered it from Gamersgate over a month ago, and activated it with Steam, but I can't find the OST anywhere.
Am I being stupid?
Aye.
I agree. I have played two games, one as a supremacist PAC where I killed the grand total of 1 alien (a siege worm) and my second game was as the Kavithran Protectorate.
In that game I had firaxite around my capital so I thought it would be another supremacist game. But lo, there was two...
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