Recent content by azcore

  1. A

    C2C SVN Changelog

    This update changed colors of some civs in my current game. Strange.
  2. A

    Caveman 2 Cosmos (ideas/discussions thread)

    Forestry promotion strikes me as very cheesy. How could units move twice fast in forest then they are doing it in the plains? I understand removing penalty for moving in the forest but that... Makes no sense at all. And besides I always need to check if enemy units have such promos(that one...
  3. A

    Caveman 2 Cosmos (ideas/discussions thread)

    On immortal start AI has 3 throwers, 2 gatherers and 2 wanderers. Where can I change one of wanderers to be clubman? Lines in handicap file are: <iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>...
  4. A

    Caveman 2 Cosmos (ideas/discussions thread)

    I used included 'world generator' mapscript with giant size map and it generated ONE horse and ONE cow resourse for whole map. Is that supposed to happen? Which mapscript is good at generating resources?
  5. A

    Single Player bugs and crashes - After the 13th of August 2013

    Yes, this error is the cause. I reported it at http://forums.civfanatics.com/showpost.php?p=12744715&postcount=190 and Stormwind reported it today in this thread.
  6. A

    Single Player bugs and crashes - After the 13th of August 2013

    I'm sure there are still here. They don't show up though because of python exception. Guess you have python exceptions popups turned off in config.
  7. A

    Single Player bugs and crashes - After the 13th of August 2013

    Another python exception.
  8. A

    AIs and the Art of War

    Turns out there is even no need to build spiked clubmen to destroy AI improvements. I start on immortal and with clubman available from the first turn able to destroy neighboring AIs improvs. Only defense they have around cities is throwers and of course they do not risk to fight. I suppose AIs...
  9. A

    Single Player bugs and crashes - After the 13th of August 2013

    Description of early withdrawal on stone throwers states "Starts withdraw at 80% HP lost". But they often withdraw with almost full HP, why? Just now stone thrower flew combat with viper with 0.9 strength. Maybe it is the other way around and withdraw start at 80% HP _remained_? But in any case...
  10. A

    Single Player bugs and crashes - After the 13th of August 2013

    Insect manipulation lab always shows up in building list(although greyed out, unbuildable) at game start.
  11. A

    C2C SVN Changelog

    Latter. Don't know if it happens at the fresh start.
  12. A

    Single Player bugs and crashes - After the 13th of August 2013

    Yes, it works better the way it is implemented now. I was concerned not by values of combat modifiers per se but only by the fact that percentages was changing a little while combat modifiers remained the same. Glad that issue with GG fixed, will test it.
  13. A

    C2C SVN Changelog

    On game load or start often there is no unit and features. Graphics paging is disabled .I have to switch paging on abd scroll the map to bring units and features back.
  14. A

    Caveman 2 Cosmos (ideas/discussions thread)

    At the game start there is stone thrower and brute available to build. It looks looks like stone thrower is better in every way. So, what is the point of having brute as option?
  15. A

    Single Player bugs and crashes - After the 13th of August 2013

    Python exception which happens very often on map generation when 'culturally linked start' option is on. 30 civs start, some of civs probably do not have what it takes to be culturally linked with others.
Top Bottom