Forestry promotion strikes me as very cheesy. How could units move twice fast in forest then they are doing it in the plains? I understand removing penalty for moving in the forest but that... Makes no sense at all.
And besides I always need to check if enemy units have such promos(that one...
On immortal start AI has 3 throwers, 2 gatherers and 2 wanderers. Where can I change one of wanderers to be clubman? Lines in handicap file are:
<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier>...
I used included 'world generator' mapscript with giant size map and it generated ONE horse and ONE cow resourse for whole map. Is that supposed to happen?
Which mapscript is good at generating resources?
Yes, this error is the cause. I reported it at http://forums.civfanatics.com/showpost.php?p=12744715&postcount=190 and Stormwind reported it today in this thread.
Turns out there is even no need to build spiked clubmen to destroy AI improvements. I start on immortal and with clubman available from the first turn able to destroy neighboring AIs improvs. Only defense they have around cities is throwers and of course they do not risk to fight. I suppose AIs...
Description of early withdrawal on stone throwers states "Starts withdraw at 80% HP lost". But they often withdraw with almost full HP, why? Just now stone thrower flew combat with viper with 0.9 strength.
Maybe it is the other way around and withdraw start at 80% HP _remained_? But in any case...
Yes, it works better the way it is implemented now. I was concerned not by values of combat modifiers per se but only by the fact that percentages was changing a little while combat modifiers remained the same.
Glad that issue with GG fixed, will test it.
On game load or start often there is no unit and features. Graphics paging is disabled .I have to switch paging on abd scroll the map to bring units and features back.
At the game start there is stone thrower and brute available to build. It looks looks like stone thrower is better in every way. So, what is the point of having brute as option?
Python exception which happens very often on map generation when 'culturally linked start' option is on. 30 civs start, some of civs probably do not have what it takes to be culturally linked with others.
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