Recent content by Azoth

  1. Azoth

    Feedback: Buildings and Wonders

    Suggested changes to Draft Two: Ancient Barracks (50h / Hunting): +1 espionage, +4 XP for Melee/Gunpowder units Cemetery (40h / Ceremonial Burial): +1 health, allows 1 priest Granary (60h / Agriculture): stores 25% food after growth, +1 health with Corn/Rice/Wheat Harbour (60h / Fishing): +1...
  2. Azoth

    Feedback: Buildings and Wonders

    Some general comments before I suggest any changes: A good number. A cap on base health and happiness from regular buildings might also be a good idea. Maintenance reduction should be capped at -50% but war weariness could stand to be lower. There's a real gap in war weariness reduction...
  3. Azoth

    Feedback: Religions

    Well, I've suggested +1 science per city as a bonus for a new National Wonder in the Buildings thread. Espionage or culture per city would be too unbalancing. I don't think the value needs to be higher, either: shrines compare very favourably to a settled Great Prophet. If anything, we need...
  4. Azoth

    Feedback: Religions

    Well, that might change depending on which new leader we add to India. Even then, there's something to be said for numbers. Sikhism is the fifth largest organized religion, with twice as many followers as Judaism. There's a reason it's included in Civ5, even though it's not the favourite...
  5. Azoth

    Feedback: Buildings and Wonders

    Hammers would make more sense than food, but getting anywhere up to 20 hammers per turn for a Modern Era wonder that costs 1750 hammers is poor payback. There's a good chance the game will end before you break even! Food is more powerful, though not nearly as strong as free power to every city...
  6. Azoth

    Feedback: Units

    If the AI needs a Galley to leave New Zealand, then it must be having trouble with the limited transport capacity of the Waka. It probably wants to send an escort with the Settler but can't, and doesn't realize it needs a second Waka to do so. That's a strong reason for restoring the second...
  7. Azoth

    Feedback: Religions

    This. I mean, you could do it, especially if you limited the bonuses to the Great Temples, or built the bonus in stages: +5% GPP for the Temple, +5% for the the Monastery, +15% GPP for the Great Temple. But even then, coming up with 18 unique, accurate, and balanced bonuses would be hard. One...
  8. Azoth

    Feedback: Buildings and Wonders

    That makes a lot of sense. It also opens the door to a new religious National Wonder: Grand Temple (500h / Dogma): +1 GPP (Great Prophet), +1 research per city with state religion, +2 happiness with state religion, allows 1 artist, allows 1 doctor, allows 1 priest, requires state...
  9. Azoth

    Feedback: Religions

    Some small added bonuses wouldn't hurt, especially now that there are five new Great buildings clamouring for attention. I suggest +4 espionage and +2 happiness with state religion. On a related note, will Great Prophets still found religions automatically upon birth, or will it take an...
  10. Azoth

    Feedback: Buildings and Wonders

    Hmm. I think it may be better to add non-religious buildings, to which the various UBs can add a religious dimension. The Candi as a Bath UB can work because some Candis did have baths attached, such as Candi Tikus at Trowulan (scroll down). Ideas for new buildings include the Garden (as I've...
  11. Azoth

    Feedback: Buildings and Wonders

    Comin' right up: NATIONAL WONDERS Palace (150h / Property): +1 GPP (Prophet), reduces maintenance, +2 culture, +4 espionage Royal Cemetery (250h / Astronomy): +1 GPP (Doctor), +100% GPP, +4 culture, allows 1 priest, requires Cemeteries Heroic Epic (200h / Oratory): +1 GPP (Artist), +50%...
  12. Azoth

    Feedback: Buildings and Wonders

    INDUSTRIAL Broadcast Tower (220h / Radio): +25% culture, -25% war weariness, allows 2 artists, +1 happiness from Hit Singles Bunker (240h / Explosives): +4XP for Armoured units, +25% espionage, +50% defense against espionage, requires Barracks Cinema (160h / Film): +1 culture, +1 happiness...
  13. Azoth

    Feedback: Buildings and Wonders

    RENAISSANCE Armoury (Replaceable Parts): +50% military unit production, +4 espionage, constructed by Great General Civic Square (240h / Urban Planning): +2 culture, +2 espionage, +25% culture, +25% GPP, allows 1 spy, requires Monument Dinh (Vietnam): +1 free artist Mall (America): +1...
  14. Azoth

    Feedback: Buildings and Wonders

    MEDIEVAL Bank (Finance): +50% wealth, +50% trade yield, constructed by Great Merchant Bath (120h / Welfare): +1 culture, +2 health, heals units an extra 10%/turn, allows 1 doctor, requires Aqueduct Candi (Indonesia): +2 happiness with state religion Hammam (Turkey): +1 happiness, allows...
  15. Azoth

    Feedback: Buildings and Wonders

    CLASSICAL Aqueduct (100h / Plumbing): +1 health, provides fresh water source Ab Anbar (Persia): allows 1 engineer Baray (Angkor): +1 food Castle (120h / Architecture): +2 culture, +50% defense, +4XP for Siege units, allows 1 spy, requires Walls Citadel (Spain): free Accuracy promotion Vegvar...
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