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azum4roll's latest activity
A
azum4roll
replied to the thread
[Vote]
(7-48) Songhai Nerf Proposals
.
Bad game design is lumping three unrelated abilities into one promotion, and that's the current Amphibious.
Today at 2:29 AM
A
azum4roll
replied to the thread
[Vote]
(7-75) Giant Death Robots Standalone, Limited to 2 & Cost More
.
But did you need them to win?
Today at 12:32 AM
A
azum4roll
replied to the thread
[Vote]
(7-16) Kidnap Specialists Mission Proposals
.
All three of them. That's why they're allowed to be used in non-capitals to begin with. But hey, they actually hurt, and you can use...
Yesterday at 11:44 PM
A
azum4roll
replied to the thread
[Vote]
(7-22) Allow Non-Recon Units to Pick Up Ancient Ruins
.
You need to have vision of a tile on the other end and have enough moves to reach there. At 2-3 layers deep even recon units will have...
Yesterday at 11:42 PM
A
azum4roll
replied to the thread
[Vote]
(7-75) Giant Death Robots Standalone, Limited to 2 & Cost More
.
It's more expensive than any building, wonder, or even Atomic Bombs. 2 of them are more expensive than a spaceship part (assuming...
Yesterday at 11:40 PM
A
azum4roll
replied to the thread
[Vote]
(7-23) Council of Elders Rebalance
.
Also depends on map size. You get a lot more triggers on huge.
Yesterday at 10:44 PM
A
azum4roll
replied to the thread
[Vote]
(7-23) Council of Elders Rebalance
.
Cities Original Original (Cumulative) Proposed Proposed (Cumulative) 1 20 20 5 5 2 20 40 10 15 3 21 61 15 30 4...
Yesterday at 10:14 PM
A
azum4roll
replied to the thread
[Vote]
(7-22) Allow Non-Recon Units to Pick Up Ancient Ruins
.
And they're going to actively block you from doing so, at the same time.
Yesterday at 10:05 PM
A
azum4roll
replied to the thread
[Vote]
(7-75) Giant Death Robots Standalone, Limited to 2 & Cost More
.
Note that the no-upgrade is already a considerable nerf. GDRs will not inherit the high level tanks' promotions, and won't get to...
Yesterday at 10:00 PM
A
azum4roll
replied to the thread
[Vote]
(7-75) Giant Death Robots Standalone, Limited to 2 & Cost More
.
Should you be allowed to maul down more cities at the same time just because the map is larger?
Yesterday at 9:57 PM
A
azum4roll
replied to the thread
[Vote]
(7-22) Allow Non-Recon Units to Pick Up Ancient Ruins
.
Then you start asking if CS units can move onto these invisible ruins. If yes, they can stay there and block everyone from getting the...
Yesterday at 9:52 PM
A
azum4roll
replied to the thread
[Vote]
(7-54) Remove CS Resting Influence Bonuses if War is Declared / City Captured
.
All of them stop working while at war.
Yesterday at 9:49 PM
A
azum4roll
replied to the thread
[Vote]
(7-69) Diplomatic Buildings - Count CS you Conquer as Allies for Bonuses
.
Unless it was changed recently, you can liberate a Venice-CS back to the CS player.
Yesterday at 9:48 PM
A
azum4roll
replied to the thread
[Vote]
(7-16) Kidnap Specialists Mission Proposals
.
All three of the 1500 NP missions, and occasionally the faith one. Benefiting yourself >>> hurting one other player.
Yesterday at 9:45 PM
A
azum4roll
replied to the thread
[Vote]
(7-41 & 7-42) Japanese Dojo Buff Proposals
.
And now they have heal on kill and +15 HP medics. That's ok for you somehow?
Yesterday at 9:38 PM
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