Recent content by bahamut19

  1. bahamut19

    Unique City-States (@adan_eslavo expansion)

    No. But dividing each value by the 38 instances gets me a random value between 10 to 30 for the culture, scaling by era.
  2. bahamut19

    Unique City-States (@adan_eslavo expansion)

    Ok... Then it must be with my mix of mods. For the game I was playing, I changed the lua. Used math.floor(the variable / 38 + 0.5) and it basically got the right values.
  3. bahamut19

    Unique City-States (@adan_eslavo expansion)

    Bug: Prague's ability to provide extra culture and faith is not working properly. When a missionary or prophet is expended, the extra yields and message will trigger more than once. When playing as the Shoshone, expending a missionary triggered 38 events which yielded 789 culture and 1578 faith...
  4. bahamut19

    [POLL] More Wonders for VP

    I suppose you might not know what ad hominem means. The definition means to attack a person making an argument, instead of the position the person makes. The earthly mission site takes each argument made and describes briefly why that position may have come to a false conclusion. Either way...
  5. bahamut19

    Having adjustable tactical AI

    The AI does use all unit types. But each AI acts exactly the same once any AI is in a war. There is no differentiation in the war fighting tactics between how Austria, Aztec, or Egypt will fight their wars. The only difference is the UU. Each of these 3 Civs will use ranged and siege units...
  6. bahamut19

    Having adjustable tactical AI

    It's not about making all AI dumber, but to prevent all AI from acting exactly the same in their wars. Different civs would make different choices in the same game?
  7. bahamut19

    Having adjustable tactical AI

    The tactical AI in version 4.2.7 is really good. At any level, from Settler on up, the AI makes logical tactical moves at war and it is always a challenge. The only difference in challenge is between the extra promotions, experience, and units the AI can achieve in the course of a game. One...
  8. bahamut19

    Alternative Difficulty Mod

    I think its integrated into base VP now.
  9. bahamut19

    (6-03) Extra Trade Route in Lategame

    When I played as Venice a few weeks ago, I was disappointed by the large gaps in trade route possibilities later in the game. I like this proposal.
  10. bahamut19

    [Complex] (6-02) Improve Pledge of Protection's Impact on the Game

    I would support if there was an option for a Proxy War, where you are obligated to gift units to the CS for its defense while it is at war. Your nearby Great General gives the CS the combat bonus aura.
  11. bahamut19

    (6-01) Captured Units (from France UA or Dutch Sea Beggars) Gain "Purchased XP" from Nearest City

    I think the morale of captures units would be low. They need to be retrained in your Civ's tactics. I believe this proposal would be too OP. Gaining a captured unit is already a significant bonus by itself.
  12. bahamut19

    [Vote] (6-04) Make Moai Passable for Ships

    Current: Currently forts and citadels are passable for seafaring vessels. Moai are not, yet are built only on coasts and provide a fighting bonus for units. Proposal: This proposal is to add the "MakesPassable = 1" attribute to the Moai to add flavor to Polynesia's sea focused game.
  13. bahamut19

    [DLL] (6-04) Moai Defense Bonus

    Currently the Moai offers a 20% combat bonus to any unit up to 3 tiles away. This is a great defensive bonus that exists even if all Moai are pillaged. Currently you can pillage all Moai and the land units still get a 20% combat bonus. This proposal is to remove the 20% combat bonus from the...
  14. bahamut19

    Random CTD's

    I also got a CTD shortly after entering the renaissance. My gal started a new game so the logs are overwritten, but if the issue happens again, I'll take a deep dive into the logs and have autosave on for every turn.
  15. bahamut19

    New Version - 3.9.1 (August 29, 2023)

    Surprisingly, the roads where I live look very similar to this. I suspect the construction crews are also automated by Civ AI.
Top Bottom