Ok... Then it must be with my mix of mods. For the game I was playing, I changed the lua. Used math.floor(the variable / 38 + 0.5) and it basically got the right values.
Bug: Prague's ability to provide extra culture and faith is not working properly. When a missionary or prophet is expended, the extra yields and message will trigger more than once. When playing as the Shoshone, expending a missionary triggered 38 events which yielded 789 culture and 1578 faith...
I suppose you might not know what ad hominem means. The definition means to attack a person making an argument, instead of the position the person makes. The earthly mission site takes each argument made and describes briefly why that position may have come to a false conclusion.
Either way...
The AI does use all unit types. But each AI acts exactly the same once any AI is in a war. There is no differentiation in the war fighting tactics between how Austria, Aztec, or Egypt will fight their wars. The only difference is the UU. Each of these 3 Civs will use ranged and siege units...
It's not about making all AI dumber, but to prevent all AI from acting exactly the same in their wars.
Different civs would make different choices in the same game?
The tactical AI in version 4.2.7 is really good. At any level, from Settler on up, the AI makes logical tactical moves at war and it is always a challenge. The only difference in challenge is between the extra promotions, experience, and units the AI can achieve in the course of a game.
One...
I would support if there was an option for a Proxy War, where you are obligated to gift units to the CS for its defense while it is at war. Your nearby Great General gives the CS the combat bonus aura.
I think the morale of captures units would be low. They need to be retrained in your Civ's tactics. I believe this proposal would be too OP. Gaining a captured unit is already a significant bonus by itself.
Current: Currently forts and citadels are passable for seafaring vessels. Moai are not, yet are built only on coasts and provide a fighting bonus for units.
Proposal: This proposal is to add the "MakesPassable = 1" attribute to the Moai to add flavor to Polynesia's sea focused game.
Currently the Moai offers a 20% combat bonus to any unit up to 3 tiles away. This is a great defensive bonus that exists even if all Moai are pillaged. Currently you can pillage all Moai and the land units still get a 20% combat bonus.
This proposal is to remove the 20% combat bonus from the...
I also got a CTD shortly after entering the renaissance. My gal started a new game so the logs are overwritten, but if the issue happens again, I'll take a deep dive into the logs and have autosave on for every turn.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.