Hi, my first post in this forum.
Sorry for language brevity. 1000 chr$ allowance. Am Not programmer.
Downloaded your Hungarian Middle Age Worker, needs vanilla moves.
Defined unit as a MidlleEraWorker in UnitInfos and ArtDefines.
Pointed kfm and fx.nif vectors to Vanilla PRGRM Worker's files = pink half blobs.
Vectoring incorrect art files not seen.
2nd approach.
Copied all kf and nif files of Vanilla Worker into same file as y'r WorkerUnit.
Re-wrote kfm and _Fx.nif vectors to file pointing at Vanilla workers kfm & FX.nif
Changed shadow entry pointing Hungarian Worker's .nif file.
Most interesting. A completely pink fully animated ancient worker throwing 2 black shadows of the Hungarian Workers "skin shape".
Do kot know enough nor able to find anwers after a day trawling the Forum. I mes'ge. u hoping for solt'n.
Hope u might help,
Regards
JA_Lamb.