Recent content by Balint2

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    New Beta Version - March 2nd (3-2)

    I want to talk about tributing a bit (, after a mongolia game) Soo to begin with in epic speed from tributing 1800 hammers or food I was getting 6200 cultures in my capital (if I remember correctly), but throught the game it was usually a 2x (like 100 science 200 culture from authority)...
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    New Beta Version - March 2nd (3-2)

    I assume it gives u more when it likes u more, because It wants to have positive diplo modifiers with u, and it doesnt take into account that you are human and not Ai Btw I dont find that couple golds too much usually, I usually cant have 110 gold from trade deals in ancient classical:o (mqybe...
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    New Beta Version - April 14th (4/14)

    Venetian G merchant doesnt upgrade to be pioneer, colonist. I think I remember reading stg about it, but it seems it hasnt been changed after all. Anyways, its kinda disappointing in the industrial and modern era, when u want to secure some oil and strategics.
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    New Beta Version - April 14th (4/14)

    Wow :o didnt know that
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    New Beta Version - April 14th (4/14)

    If 5 dmg is too little and 10 is too hight, what about 7 or 8 dmg? Lol Minefield giving defensive bonus makes no sense Btw the previous minefield concept was too, annoying, that u had to move 2 tiles instead of 1 and it gave hp too... Although still naval warfare was swingy and I just didnt...
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    New Beta Version - March 2nd (3-2)

    Just want to reinforce that the religious pressure is just surreal imo. Idk how that works 4 the AI. Why should it even get bonuses to pressure? Also idk why tech trading enabled is the standard. I dont want to overly go into it, but feels weird imo.
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    New Beta Version - March 2nd (3-2)

    Not sure this has anything to do with the current version but anyways: After Pocatello Dwed me for the third time and killed my 2 CS allies I took one of his cities and now the whole world thinks my warmongering is "an existential threat/ will end the world in fire" (I literally never started a...
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    Which era is best for warfare?

    I mean lategame conquering with giantdeathrobots and 4 tile artillery sure is easy. You take like 2 cities a turn. But you need to start conquering early anyways, cuz u need to take so many cities over the course of the whole game. Ancient and classical wars are definitely viable now; you can...
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    New Beta Version - March 1st (3-1)

    What are you talking about? You didnt say ? You said : Referring to the instant yields, the only mechanic you talked about, clearly. Just as I claimed. No? To which I replied then that its not clear whats notfun and opaque, especially for different ppl. Please provide your input without...
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    New Beta Version - March 1st (3-1)

    The instant yields. You said its not fun, but its not clear what is fun and opaque. Its just another mechanic giving complexity and depth to the game. Without it the game wouldnt be better for the reasons tu_79 just said. But if you dont find it fun enough to learn it, you can always move down a...
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    New Beta Version - March 1st (3-1)

    Are you sure it cant be fun to others? If you dont want learn a mechanic thats literally what the 8 difficulty levels are for.
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    New Beta Version - March 1st (3-1)

    I can see it not being that big of a problem because the way the AIs warscore increases and other bonuses. Maybe it actually should be like that. If you lost your cities and got them razed you should suffer. Its just bit weird to me still but idk what the solution could be. Maybe because other...
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    New Beta Version - March 1st (3-1)

    All instant bonuses a player can get is included in the EUI and ingame wiki. Only the AI bonuses are not included. You chopped a forest, started working more prodction tiles, engineers, started prod TR to that city, had a population born with aqueduct having built, and maybe im forgeting stg...
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    New Beta Version - March 1st (3-1)

    Yes, its stronger than it should be imo, because after like 100 turns you are not really winning the war anymore, you are just stalling and freezing the warscore and the AI must build units at 140% of their normal price... For ever. It cant reduce its warscore no matter what, if you dont make...
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    New Beta Version - March 1st (3-1)

    "On immortal, the AI has a supply cap of 130% in comparison to the human" Actually increasing with AIPerEraModifier too, according to the wiki. Ok maybe you cant rly force it to hit its supply cap, but the other points still apply. You are killing much more of its units if its a long war and...
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