Recent content by bc1

  1. bc1

    Civ5 Enhanced User Interface - Civ5 Enhanced User Interface v1.29i

    "for the first time I played Civ5 on Linux without experiencing any crash, that has never happened before, with or without EUI" v1.29h fixes some bugs with v1.29a-h, adds customization options and minor improvements. Victory screen is re-coded to improve game loading speed and provide culture...
  2. bc1

    Enhanced User Interface

    bc1 updated Civ5 Enhanced User Interface v1.29i fix player disconnect when trying to join a multiplayer game via Steam (hopefully!) fix proceed to next turn when archaeologist digs a Jungle tile (fix confirmed) add option to skip policy choice confirm add city razing or resistance turns on city...
  3. bc1

    Enhanced User Interface

    Thanks for checking Copy the updated EUI_text_*.xml file(s) to the ...\Sid Meier's Civilization 5\Text folder and delete the cache folder from ...\Sid Meier's Civilization 5\ before launching the game
  4. bc1

    Enhanced User Interface

    hopefully both bugs are fixed in the attached candidate version, could you please check ? Cheers
  5. bc1

    Enhanced User Interface

    there's something I don't understand (I lack multiplayer experience): how can the joining player join without apparently (according to lua.log) going through the game's multiplayer menu and lobby screen ? is there another lobby directly inside the steam overlay or somewhere else ? If so, does...
  6. bc1

    Humankind review by bc1

    anyone knows whether Amplitude is working to fix the exploits ? They ruin the game for players looking for a strategic challenge...
  7. bc1

    Enhanced User Interface

    It might be a timing issue, could you check whether the attached candidate version fixes the issue ? If not, please post the lua.log for both the host and the joining player both using this version.
  8. bc1

    Humankind review by bc1

    the battle field is too easy for the player to manipulate before attacking, break your stack(s) and surround enemy stack : you can then pick off each unit of enemy stack one at a time, all in the same turn since adjacent units can attack without moves left choosing the plot from which to attack...
  9. bc1

    Enhanced User Interface

    updated instructions are in the overview tab, inside the corresponding spoiler
  10. bc1

    Enhanced User Interface

    could you pls check the instructions for the Mac are OK now ? Cheers
  11. bc1

    Humankind review by bc1

    I would rather suggest that independent cities be granted a strong 4-unit army at spawn that are permanently assigned to the city plot, that would also take care of the overall independent city weakness especially early in the game
  12. bc1

    The critique of Humankind's basic economic and city building system: the root of balance issues

    Hello Krajzen, good analysis I do think simple fixes can be made, such as limiting the number of districts to city population but yes Amplitude does need help with the game rules and have them verified by competent play testers
  13. bc1

    Humankind review by bc1

    big issue : player can upgrade outposts to cities without influence create outpost liberate wait next turn until outpost upgrades to city by itself, and capture
  14. bc1

    Influence me

    build tons of influence up front during neolithic era shooting down mammoth : use 2 tribes for each kill in manual mode to avoid losing a tribe, each kill also yields a new tribe... after building your 1st city, spread your immense scout fleet to build outposts and capture neutral cities when...
  15. bc1

    Humankind review by bc1

    on HK level the game goes by too fast to build wonders (ok, maybe one) or space projects
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