Recent content by Beamup

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    Industrial Zone Placement

    You could have built something else with those forms of production too. Where the production came from doesn't matter to the calculation - only that you're sinking it into an IZ, which will then generate production that you will use to build other things, instead of just building those other...
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    Industrial Zone Placement

    A Workshop takes 88 turns to pay for its own cost if not using the specialist slot, 44 if it is. The IZ itself, even with a decent (say +2) adjacency bonus, can take 100 without much trouble. Figure the game's probably pretty well decided by turn 200-250 (if not before), and that you're not...
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    Just switched to Mac :)

    I made it all the way through, by a combination of (d) trying to figure out if they were really serious or if it was a Poe's Law situation and (e) fighting off motion sickness from the jittery camera work. OK, maybe a bit of (c) too.
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    National Wonder combos

    The relative end result is NOT the same - the 25% bonus of the Forge effectively reduces the 100% bonus of the HE (125% -> 225% is an 80% boost). It very much matters. No, 800 is NOT the unit hammer difference, since you have to consider the impact of other production boosts, which relatively...
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    National Wonder combos

    An extra 640 hammers, you mean, if you don't have Stone and only a Forge. 356 with Stone and Forge. 291 with Stone, Forge, Industrious. You've neglected to consider the fact that said second city can be building units instead of West Point, so the cost in hammers-worth of units is the...
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    random events guide

    You don't have to keep the ship in port to get this. I just got it in my current game, due to a Trireme that was monitoring Joao's capital at the time (yes, I still had a Trireme around post-Steel, so what?). No high-XP ships in port at that point. The corollary, unfortunately, is that you...
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    Missing details on Mac version

    What chimneys? The ones I see don't have chimneys for smoke to come out of...
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    Corporation: The Power of Sushi

    It'd be really overpowered if it were otherwise. Just skip rice, and say hello to Cereal Mills AND Sushi together. Throw Standard Ethanol into the mix, too, for kicks. Nothing quite that broken on the Mining side, but CM and SS simultaneously would be insane.
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    losing those resources

    More culture in that city - that's really all there is to the border movements. You can also hover over each plot on the map to monitor the relative culture each civ has there, to tell if you're losing ground and need to step up your efforts. And if all else fails, razing the city that's...
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    When to stack unhappiness?

    My very vague recollection is that it's stored essentially by owner. So the civ who conquered it wouldn't be getting unhappiness, but when you took it back it would return. But I'm far from certain of that.
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    When do you build your Granary in your Capitol?

    I build it once I both have Pottery and the capital is going to be growing significantly. Typically that means when the REX is over - I probably ought to whip settlers/workers more than I do, but most of the time once I get Pottery I'm building settlers/workers without whip at or near the happy...
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    When to stack unhappiness?

    Well, stacking the unhappiness doesn't slow the recovery more than spreading them out. If you whip 3 times, it'll be 30 turns before it goes away. That's true whether they're stacked in the first 3 turns, or spaced out by 10 turns. As long as your pop stays below the happy cap the whole time...
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    Missing details on Mac version

    Yes, they're definitely present. Hyper Nova's almost certainly right that it's a graphics setting responsible, though I couldn't say precisely which one.
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    Combat promotion line rocks!

    When the point is that it looks like they give the same benefit, but they don't, comparing C2 to CR2 would be completely useless, since those DON'T look like they give the same benefit.
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    Combat promotion line rocks!

    I think the point is that each Combat level is presented as 10% while CR1 is presented as 20%, so one might naively think that C2 and CR1 would give equivalent results attacking cities, when in fact they do not because the bonuses are applied in very different ways.
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