Recent content by Bee7

  1. Bee7

    Deity not hard enough - what are my options?

    I agree with Victoria that playing on the biggest maps makes it easier to win. Even if you pack in other civs, they don't engage with you soon enough to cause any problems. Some maps present the same problem even on the standard size—the lakes map being a very good example, because it has so...
  2. Bee7

    [GS] Crash to desktop when loading from in-game

    Nope, Gathering Storm, game as provided Apple store.
  3. Bee7

    [GS] Crash to desktop when loading from in-game

    Has been the same here since the latest patch.
  4. Bee7

    loyality struggle

    As Victoria says, Victor is very useful in circumstances like this, and if you are thinking of going to war, it is worth promoting him ahead of time to get garrison commander - not least because your troops within the city perimeter get +5 in combat, which is also very useful.
  5. Bee7

    loyality struggle

    The problem is loyalty pressure - the AI usually builds in a dense grid, four hexes apart, and if you take a city that isn't out on a limb and more than 9 hexes away from your nearest city, the loyalty pressure from nearby enemy cities will exert enough pressure to flip it. You can try and...
  6. Bee7

    [GS] Liberating City States - bug or feature?

    Congress is so predictable that not only the motions, but the votes, go the same way most of the time. However, the single most annoying feature of it is all the message after you have voted, plus the totally unnecessary screen refresh before the outcome is announced. Call me picky, but for some...
  7. Bee7

    [GS] Liberating City States - bug or feature?

    The delay was because I was trying to check it out, but the only saves I have are well before and well after the incident. But you are correct - I didn't actually see this particular CS flip, I just saw the number of turns to flipping come up and had my troops dumped outside the borders as...
  8. Bee7

    [GS] Liberating City States - bug or feature?

    The game mechanics around liberating city states are very strange. If you liberate a city state, it becomes your ally - but all of your troops are kicked out of its borders. Not only that, but the CS now no longer behaves like a CS, and it will flip to the whichever side exerts the greatest...
  9. Bee7

    [GS] Crash to desktop when loading from in-game

    Same here, does it every time in single player. Seriously irritating bug too!
  10. Bee7

    [GS] Oil to build Units?

    The idea of KISS principles and Civ coexisting leaves me feeling slightly hysterical :crazyeye: but we have supply logistics now, whether we like it or not, in the form of oil, coal, and iron. The problem many people seem to be having is the abstract way in which logistics have been implemented...
  11. Bee7

    [GS] Oil to build Units?

    How about, if the extended range of mechanised units was made dependent on starting next to a supply convoy, and supply convoys needed two or more oil per turn, rather than the units themselves? That would constrain the use of the units in a way that semi reflected reality. You would be able to...
  12. Bee7

    [GS] It's Been a Few Weeks, GS Thoughts?

    Diplomatic victory - Seems a bit random compared to the rest of the game. I have twice achieved it more or less by accident. World congress - Promising, but needs work. The proposals are random and often a waste of time and sometimes I don't get the opportunity to vote, which appears to be a...
  13. Bee7

    Getting rid of early barbarian horses

    That is only true if the devs make it swing the other way. The trouble I have with the current barbarian spawns is that they do more than anything to highlight how badly balanced the game is—they make me giggle, and after a bit, get bored, and go off an do something else. Which is probably good...
  14. Bee7

    Endless barbarians

    This is one of the reasons why I am sure this must be a bug too. I have had games where a single barbarian camp has proven to be harder to deal with than an entire AI civ, which cannot be what the devs intended! The camps concerned just run away producing units. I tend to deal with it by staking...
  15. Bee7

    Advanced tips+ enjoyment

    Preventing camps spawning is the main reason I build scouts—it can save huge amounts of time wasted chopping down waves of barbs. Of course, it means your other units don’t get the experience from killing them, but then they can get that from the rest of the AI. So I tend to have a city spamming...
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