Recent content by Beernuts1987

  1. Beernuts1987

    Rhye's of Civilization - the fastest loading mod Expanded - PART II

    "The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And...
  2. Beernuts1987

    Rhye's of Civilization - the fastest loading mod Expanded - PART II

    @ Olbas- For England I usually build a worker and then a granary followed by another worker. In the first 20 turns or so you will lag behind drastically, but then you will be able to build settlers faster than the AI and will be able to etablish more colonies in Africa faster than the other...
  3. Beernuts1987

    Rhye's of Civilization - the fastest loading mod Expanded - PART II

    That is a very interesting approach! I hardly ever make it to the Industrial age in RoCX, because the game just gets too boring. I am usually just too big and each turn takes an eternity(roughly 2-5 minutes) for micromanagement. I usually just save the game and start with a new civ. BTW...
  4. Beernuts1987

    Rhye's of Civilization - the fastest loading mod Expanded - PART II

    I guess I could help. What would I need to do?
  5. Beernuts1987

    Ships of the Line - how to get one?

    I remember one game in the 1690's when i was able to capture 3!!! SOL's!!!! Sadly I was only able to keep one after dividing the plunder. Two I got on the same voyage and then after Div. Plu. I captured another one. This was around the St. Kitts/St. Eustatius area. 2 French and 1 Dutch
  6. Beernuts1987

    Rhye's of Civilization - the fastest loading mod Expanded

    It is 1496 AD in my gmae as mother Russia. A few turns ago I was able to mass upgrade about 25 Horse Archers into Cossacks. The Ottomans and I just reached the Industrial Age. I have 8% Area and 12% Population boasting a score of 881! My Russian empire is just beggining...
  7. Beernuts1987

    Rhye's of Civilization - the fastest loading mod Expanded

    Rhye I agree w/ 3 Crowns, why not put the Statue earlier and keep the same cost? As soon as America builds it they will be literally thrown into the next age. So historically it would still make sense.
  8. Beernuts1987

    Rhye's of Civilization - the fastest loading mod Expanded

    Arabs and Greece have a bad habit of getting too much $$$. BTW The Yellow Dart, you should play on Monarch, its about the same as normal games Regent.
  9. Beernuts1987

    Rhye's of Civilization - the fastest loading mod Expanded

    Ok lets start from the top: The Austrians were a major power during the middle ages and deserve their spot as much as Korea/Netherlands/Portugal deserve theirs. Rhye doesn't want a SE Asian filler civ, but I would prefer one to the Byzantines. Mongolia has 2 cheap and incredibly...
  10. Beernuts1987

    Rhye's of Civilization - the fastest loading mod Expanded

    strikercw- Is you C3C updated to 1.22f? My game as France is incredible. I did one thing that is not quite historically accurate but mixes up the game a little- I moved my settler NE one square before settling Paris, making it oceanfront property groucho . I scored an early settler from my...
  11. Beernuts1987

    Rhye's of Civilization - the fastest loading mod Expanded

    If you are going to weaken the Berserk you should send it back to Iron Working.
  12. Beernuts1987

    Rhye's of Civilization - the fastest loading mod Expanded

    The Blasphemes suggestion about downloading really works! I need to go change the SwordsmanFortify thing now...
  13. Beernuts1987

    Rhye's of Civilization - the fastest loading mod Expanded

    art/units/native swordsman/../Swordsman/SwordsmanFortify.wav
  14. Beernuts1987

    Rhye's of Civilization - the fastest loading mod Expanded

    I put in a few good words for you Rhye ;) Alas I have encountered an error, either my fault or yours- the game crashed due to a missing native swordsman fortify link or some such. The mod looks excellent with the flavor units! Did you notice that the Ottoman warrior, when forified, turns white?
Top Bottom