beezany
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  • Hi dear Beezany. Thank you for ur comment. Just a small replay, why I was looking for the "Fresh Water Info": This Info help me to decide, which hostile Town/City I like to conquer next. The Sattler View don´t help in this case.... :-) Anyway I like your Mods, the City Hall is great!
    D
    Dawidson
    OMG, yes! That would be great!!
    beezany
    beezany
    great! i'm getting the next version ready for release now. that change will be included. thanks for the suggestion!
    beezany
    beezany
    new version has the other feature you requested, a guide to which improvement each tile supports. when you upgrade to a unique improvement, it also shows you which basic improvement it replaced, for warehouse bonuses.
    Hi there, I noticed you post a lot on the new Civ VII mods. Are you familiar with the code/modding framework in CIV VII? I'm looking to remove the little 'tick' sounds for the bubbles above the next turn button. I've grepped the xml files but only managed to find sound definitions for the crisis/falling behind/undefended settlement notifications that have a popup, nothing related to the bubble notifications. Thanks!
    beezany
    beezany
    hi! i do make ui mods, but i don't know anything about sound. i would recommend checking out the official Civ discord. there's a section there specifically for modding where you can chat with folks about it.
    When placing a building down, Are you able to change the color of the palace tile here too?
    beezany
    beezany
    not generally – the building placement mode only touches the hexes you can build on, so the city center doesn't get colored at all unless it still has an open building slot. btw there's a discussion thread for the mod – let's continue over there if you have more feedback!
    https://forums.civfanatics.com/threads/city-hall.695806/
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