Recent content by BenGee171

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    [BTS] Europe 1871

    Sounds brilliant, where is do I have to put that text in?@ veBear I have no idea why that is happening. Thank you for letting me know. @ CeasarCS
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    [BTS] Middle Ages Mod

    My last post was exactly one month ago. I have not done any work on this mod so far, since there was no more response and i personally did not feel up to it. But I've released a new mod today: Europe 1871
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    [BTS] Europe 1871

    reserved 2
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    [BTS] Europe 1871

    reserved
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    [BTS] Europe 1871

    Deleted
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    where are your old files gone dale?

    where are your old files gone dale?
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    [BTS] Middle Ages Mod

    Did anybody try out patch 0.22a ?
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    [BTS] Middle Ages Mod

    I disagree about the end of the viking age with you. Knut the Great, the son of Sweyn I. died in 1035, the battle of Stamford Bridge was fought in 1066 (viking forces invading England), the Norman (viking) conquest of Britain in 1066 was as well essentially viking. Then you get the Norman rule...
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    [BTS] Middle Ages Mod

    A lot of the units you mentioned are planned. Basically, you say that viking means "sailor" and "raider". Why not call the unit Sea Raider? since it starts with amphibious, that makes sense. I am reluctant to call it viking, since I and a lot more people around the world see the Nordic...
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    [BTS] Middle Ages Mod

    I've implemented 3 new units into the game: Combat Pictures: I only made amendments to the textures. mostly shields and hairs, the helmet of the norman merc.
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    [BTS] Middle Ages Mod

    I've prepared as well some unique units (viking raider, saxon swordsman and norman mercanary) which i want to implement. and i want to make a lot of changes to the unit art styles.
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    [BTS] Middle Ages Mod

    I know, I will do both i think, slowing down the technological advance and change the calendar. To be honest, its completely unbalanced anyway.
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    [BTS] Middle Ages Mod

    I've played myself about 40-50 turns. I think the longbowman is way too strong, I will reduce their strength to 6 and I will reduce the effect of the city defense promotion. I need to implement the resource "camel" for the camel archer. and remove it as unique unit. The khazars turned out to...
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    [BTS] Middle Ages Mod

    Thank you for the feedback and the pictures Le Sage, I am happy you like it. What do you think about the combat classes, unit stats, the tech tree and civics?
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    [BTS] Middle Ages Mod

    Thank you for your feedback Le Sage, it is really appreciated. I read on wikipedia about the name of Oslo the following: The problem in regards to the names for the two barbarian cities in Finland is there are no historical accounts of cities in Finland around 1000ad. I had to name them...
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