Recent content by Benkyo

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    How can I edit the domination victory condition?

    Thanks for the tips. I'm sure you're right that target score isn't necessary so I haven't tested it out, but messing around in worldbuilder on Erebus Continent it seems that iMinLandPercent of 34% is about right for me (ie occupying around half the main continent) Can anyone tell me exactly...
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    How can I edit the domination victory condition?

    I did notice those, but I really don't want all the baggage that comes with FF - it's not modular, is it?
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    How can I edit the domination victory condition?

    Thanks! The settlers are sorted, now I just need a victory condition that doesn't force me to quit every game in which I have an unbeatable lead and 100+ turns of grinding to 'win'. In fact, regardless of whether or not a domination fix is possible this is probably my number 1 FFH feature...
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    How can I edit the domination victory condition?

    While I'm at it, I can't find any way to mod down the starting settler's movement to the regular 2. I don't like the way you can effectively settle so far from your themed starting point with a move of 4, and advanced start seems biased towards +pop+culture setups, as well as limiting the AI's...
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    How can I edit the domination victory condition?

    I know this should be really simple, but I have no experience modifying Civ and I'm not sure which .xml files to be looking for. My problem is this: I like large, low sea level maps for the exploration and room for AI empire growth. I hate large maps because of the amount of time required to...
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    [MOD] Fall from Heaven II

    War elephants can only be upgraded from captured elephants. Horse archers are a fairly cheap tech on the 6th(?) tier of the tech tree, so if you took a nature/archery route, by the time they become a problem you could have access to: Longbowmen: Same cost, +25% city +25% hill defence, 30%...
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    v1.15

    I'm also a lot more excited about RAND than RFC. Here's to continued development!
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    Coolest thing that ever happened?

    Playing the high to low challenge I started off as the Sheaim, quickly switching to Mahala in some bleak Northern tundra. I took the Doviello on a rampage South, wiping out the Malakim in their rich desert floodplains. I then switched to the Svartalfar, with a 0% research rate, units on strike...
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    [MOD] Fall from Heaven II

    Empyrean completely counters Esus' (and other's) invisibility, and OO helps you rule the seas or achieve a culture victory. I've never really noticed any imbalance in the religions' relative strengths anyway.
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    [MOD] Fall from Heaven II

    Seems like there are a lot of bugs thrown up by 3.19. Is FFH playable at the moment or is everyone using 3.17, patch a, and waiting for patch c? I'm already stuck with 3.19 so I went back to vanilla civ for a while while waiting and it was a pleasant change to compete against competent AI...
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    [MOD] Fall from Heaven II

    #2 - Fall from Heaven #151 - Sid Meier
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    [MOD] Fall from Heaven II

    Thanks again! I think I might tweak to heavier religion weighting without the other changes. While most of the preferences are obvious from the text, scenarios and lore, the numbers really clarified the following leader's preferences for me: Kaelyn for Ashen while Perpentach is for Octopus...
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    [MOD] Fall from Heaven II

    Thanks for making those files. If you have the information easily at hand could you post a summary of the changes? I was trawling through them trying to make notes but it's pretty time-consuming. I ask for two reasons, one is that some specific changes are going to be disliked by some people...
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    How to implement the High to Low option in regular Civ4?

    Thankyou! Exactly what I was looking for. Now I have to see if merging assimilation with Varietas Delectat or BAT/BUG is possible...
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    How to implement the High to Low option in regular Civ4?

    I absolutely LOVE the High to Low game option ('challenge') for FFH2. It's been ages since I loaded up a standard game of Civ4, but the possibility of trying out that game option in a setting where the AI can actually win gets me all excited. My one gripe with FFH2 is that the AI really has...
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