I have played a game with this mod and it was alot of fun! It was very creative. The name you gave the spies was a nice touch. I also liked how I could re-name captured cities.
I have been having strange problems with my mods. I started the game, and saw that many of my mods had disappeared from my MOD sub-directory. When I went to the Steam Mod library, many f the mods that were not in my MOD sub-directory were still listed as being subscribed. I went through and...
I deleted Dll v41 and downloaded v44 today. It appeared to install w. no problems, but when I went to the Mod library and tried to click on the buttont, I received the red message that I did not have the correct prerequisites.
I noticed that when I clicked on the mod itself, it says that the...
I vvery much appreciate gthe work that has been done on this mod. It makes each civ more unique.
I have been getting CTDs wih the English Redcoat mod. They happen when I try to upgrade a Musketman to the Redcost.
I will activate logging and post them.
I havew downloaded V.6 and took a look at the file HistoricalSpawnDares.SQL
I noticed a few possible bugs:
1. There is no row for 'CIVILIZATION_EGYPT' Why is that?
2. Three of the CIty-States are:
'MINOR_CAPE_TOWN'
MINOR_SIDON'
'MINOR_TYRE'
SHould they be like this?:
'MINOR_CIV_CAPE_TOWN'...
MOD REQUEST
Anthropoligist
I would like to see an Anthropologist as an alternative to the Archeologist.
The Anthropologist is available with the technology as the Archeologist, and as with the Archeologist can only be produced in a city with a University. The Anthropologist is a civilian...
I have been playing with the Global - 3 Units Per City (v 1) mod. Sometimes when a unit is moved from a city to another location, theunit graphic moves, but the unit symbl remains in the city. It is not consistent, and the game does not crash. Any idea as to what is happening?
I've been playing a game through 400 turns. About 4000 BC and in the middle ages.
Playing as Washington (USA) - 8 civs - CS - prince level - standard size world. Using 4.02 with the two new files.
The AIs seem to be very far behind in technology. They have mostly cavemen, a few warriors...
Will 4.02 have the resources modification within it, or will we continue to also load the "New Bonus and Luxury Resources (CCTP Teaser), version 31" mod?
I am getting the message "unable to load texture [GOBEKLI_icon45.dds]"
Here are some of the logs:
net_message_debug log
localization log - split into four parts
As far as I can tell, thee is a bug with the Aluminum resource. I have research Electricity, which is supposed to unlock Aluminum and show it. There is no Aluminum on my current map. There are no City States with Aluminum. And so none of the units that require Aluminum can be built.
I suspect...
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