Recent content by BigChiefLizzy

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    Do The Iroquois really suck?

    I don't think they are the worst, I'd place them more at a low-mid level. Interestingly enough I've seen the AI do well with them at higher levels of difficulty. Early resource-less UU which the AI can spam sometimes results in weaker nearby neighbor AI civs getting crushed, and the fact the...
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    What wonders are useful?

    So true, recent Immortal game as China, settled good capital spot on a hill, coast, river + next to mountain. To the west inland was a desert with 4-5 hills, not all hills near a river but there was marble in range of the city spot and the city itself was on a river so there were floodplains for...
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    Seeking advice: Deity domination, or switch to diplo?

    What always kills me in the early game is happiness, I think you have to be very ruthless, City no good just burn it. Get to industrial (Scientific Theory) - burn one GP scientist on electricty(?), then build Oxford university. Use free tech to get to 'modern' age, then pick 'Freedom'. You may...
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    Seeking advice: Deity domination, or switch to diplo?

    It may still be possible to get a diplo win as the AI sometimes doesn't bother to buy CS votes even when it can and should. I seem to find that if you take over one of their CS's with a cash bribe and they buy it back the next turn, try buying it back again... if they buy it again ignore that...
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    Do you remembahhh when...

    As for the OP's original post, yes I would like to see the road/railroad system changed. Early roads seem nearly useless especially for 2 move units and industrial/modern era transport systems should be far better. Would love to see something like this. How about a stack size of 2 units to...
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    AI discussion thread for casual/poor players

    Good luck with CK2 ;) After 25 years of Civ I bought Crusader Kings 2 recently as well; just before Civ VI came out, still trying to get to grips with it. It's different and a nice change from Civ. I think I keep messing up though because I try and approach it from a -warlike- Civ standpoint...
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    What is a good rate of science generation?

    Yes, that seems like a very good rate for that time. First game I played I did as other Civ 5 players did, I still thought science was best and built a campus in every city; by end game (1800-1900) I had a science rate of about 400+, had researched future tech(20). And was still struggling to...
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    The tech tree is silly

    If that was the case it was a reasonable idea, but last time I played a game of civ that required gunpowder units to have a source of saltpetre/saltpeter (nitre what, ok potassium nitrate?) was civ 3. And it was very jarring to research gunpowder, then still not be able to upgrade my units from...
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    The tech tree is silly

    There are riflemen, but at an odd place in the tech tree? Even worse is upgrading medieval knights to tanks... if you have oil. Cavalry yes, something else. Cuirassiers Lancers maybe sounds good. I thought the Civ V tech tree overdid it a bit (WWI => WW2 infantry) and was not needed. But now...
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    The tech tree is silly

    Why stone, most fireworks - rockets, use very tightly wrapped paper/cardboard or plastic, least the cheap ones from China I get. And bigger ones use a very thin skin of aluminum holding a lot of fuel for the engines.. which are probably a bit more sturdy :(
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    Shoshone Deity Huge Empire Challenge Series!

    Yes, am still watching as well, if it's taking too long could you still record each episode, but just post the last one with a voice over commentary if possible. Would be good to see how it ends...
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    The tech tree is silly

    Since we can use chemistry, you could fill the balloon with hydrogen for lift (or helium - but that would be boring), and propulsion could be solid fuel rocket boosters. :)
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    Shoshone Deity Huge Empire Challenge Series!

    They can't have many troops left, but I would check Songhai's gold reserves via trade as he might be able to buy a few to surround his capital as they do on higher levels, and two or three of those cavalry could be very painful if they wreck one of your promoted crossbows. The city spot near the...
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    Civ VI is easy? I don't know...

    After the human player gets one (two maybe) tech levels higher than the (lowest/average?) AI, all lower AI players get enough gold to promote 50% of their existing units up one tech rank regardless of resources or their own tech rank (they stole some guns etc.), but they have to disband 50% of...
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    Quick Questions and Answers

    Is the the game preventing you building here because it is surrounded by mountains? Later on when you get great scientists they have to be moved into the campus to be used and if this was your only campus you would never be able to use them?
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