Started a game as Inca (all that mountain play is fairly fun), but the AI either bugged out or Firaxis really messed it up this time. The AI opponents don't seem to build settlers. Its turn 150 and my neighbours have 3 cities. My next neighbour actually marched their settler all across the...
I think that governors overall made the game both duller and more complicated without any substantial increase in depth or added strategic value. It increases the skill ceiling (as you are forced to plan and execute governor rotations with precision) but it doesn’t make the game more strategic...
Religious conversion is my last favourite part of Civ 6. Frankly, I think it's terrible. It's spammy, annoying and repetitive. It doesn't feel impactful, you just spam tons of units and click them over until they get to the destination. I am sure that there is a much better way of designing this...
You can make an unbeatable AI beatable by increasing its probability to make mistakes.
That is indeed the reason why games still rely on rule-based AI systems. However, Civ 6 AI doesn't look sensible. It's not about winning or losing either. For me, for instance, there is little fun in playing...
AlphaStar (the SC 2 AI in the news item) is an advanced self-learning network that has learned to play basically by playing against itself for I don't know how many thousands of hours. Firaxis uses an old-school manually coded system that consists of local rules, some global decision heuristics...
Thanks for the great work, this really makes the game more enjoyable! Would you mind putting the mod on GitHub? It would make it much easier to track changes and make custom versions.
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