Recent content by Birdism

  1. Birdism

    [GS] Brave New World for Civ 6

    I agree with all your ideas, particularly about the need for ideological pressure which would tie different game mechanics together nicely. World Congress could use a rework as there are too many possible outcomes within one resolution that it feels like everyone is voting in their own corner...
  2. Birdism

    Bring local governors back, let we automatize these large empires! Or puppet cities.

    It would be cool if they introduced a new mechanic that allowed you to “merge” city centres into a Metropolis. There could be restrictions like requiring to unlock a civic, maximum 3 city centres and each have to be max X tiles away from each other, maybe each has to have at least 1 specialty...
  3. Birdism

    [GS] O Canada

    With regards to hockey arenas, what if each hockey arena gave a combination of + gold / tourism / amenities per hockey arena in your empire. Reasoning would be to simulate a professional hockey league, i.e. each arena would represent the city’s team in the league, so more teams gives more...
  4. Birdism

    [R&F] Netherlands leaked on Dutch TV

    Is it just me or does it look like the polders can be built on coastal tiles? There are adjacent tiles with cliffs facing the polders.
  5. Birdism

    Idea for interesting and pro-active passive religious spread.

    Fantastic approach to religion. I’d be very happy if such a system was implemented into the game.
  6. Birdism

    Balancing the Civs

    I'm hoping they balance some of the weaker civs as well through patches. For France, I'd suggest tweaking Catherine's LUA to replace the +1 diplomatic visibility with gaining an additional Diplomatic policy slot upon researching Political Philosophy. Edit: I like your idea of tying in boosts...
  7. Birdism

    Opening Honor in our Brave New World

    Thanks for the feedback. Some of the numbers were off, so I've made some adjustments and added some new ideas as well. Opener: Adopting Honor gives a +33% combat bonus VS Barbarians, and notifications will be provided when new Barbarian Encampments spawn in revealed territory. Gain...
  8. Birdism

    Opening Honor in our Brave New World

    Instead of creating a new thread, I thought I'd bump this one to talk about possible changes to the Honor social policy tree. Right now it simply cannot compete with Tradition or Liberty as a primary tree. There is a glaring lack of gold to support early military units, the bonus to constructing...
  9. Birdism

    Fall Patch changes discussion thread

    I agree with all of this 100%. Good stuff. In addition to your ideas about Honor, I'd like to give my 2 cents. I think the current finisher should be put as a social policy within the tree as the need for gold is stronger earlier on. The main reason why Honor can't compete with Tradition is...
  10. Birdism

    10 Fixes Needed for the Fall Patch

    I love the direction you're proposing for Piety. I think that these are great ideas but agree with you that the numbers are probably a bit off. I'd tweak it a bit like this: Opener - Grants three Culture and two Faith in your holy city(s) or your capitol if there is none. Organized...
  11. Birdism

    Countdown to Brave New World Pack

    My god, DirectX 9 is STILLLLLLLLLLLLL installing. step 20 of 42....... is it taking this long for anybody else? :/ It's been going at it for like half an hour.
  12. Birdism

    Information Drought?

    That's encouraging! I don't actually have any idea how much in advance it has to be announced if there'll be a delay. I've just been looking forward to BNW for so long that I can't help but feel pessimistic so close to the launch date :lol:
  13. Birdism

    Information Drought?

    Agreed! I'm starting to worry that the lack of "critical info" such as the confirmation of the last two civs might mean they are behind schedule and that the launch might be delayed :cry: Please release the info and quash my pessimism!
  14. Birdism

    Adjusted UA's for BNW- No New UU's

    I think my idea where the bonuses go to the nearest Hunnic city is a simple yet effective way of emulating that the Huns are "approaching". This is because the strongest Hunnic city will generally be one closest to rival civilizations, whereas their capital (presumably far/isolated), will...
  15. Birdism

    Adjusted UA's for BNW- No New UU's

    Hmmm, maybe if those bonuses went to the nearest Hunnic city, to emulate the path of their conquering migration. As I mentioned, you can still puppet and annex cities, so it adds a layer of strategic decision making whether they think they need a new city, or if they should buff their city that...
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