Now the ai prioritizes my two favorite picks. Choral Music and Feed the world. IDK if it's just me but this almost kills a few good strategies. This seems to add a lot of turns to a culture victory. Why are they making changes no one asked for?
I do like the look of vegitation on the map. Sad that you must chop to compete. Anyone play with rebalanced mines mod? How does it change game play iyo?
https://www.youtube.com/playlist?list=PLbrXpOSgXK1kqv0buCCC-cLosqwFu17v1
Russia Science victory, This is Norms play through he is a great player and I learned a lot from this.
use this https://steamcommunity.com/sharedfiles/filedetails/?id=1719123304 The "nunkown city" is you and you have to have the wonder placed to see progress of other civs, even unmet ones so IMO this is a cheat but it works.
Got a NS so I can travel with civ 6! As I understand it there are no DLC for switch? What advice would you give playing on this vs a pc? How long the charge on this thing last?
I think Zees properly timed eras is much better than ages and the rest of his mods are great too except I do not like the distance one.
https://steamcommunity.com/sharedfiles/filedetails/?id=1683084950
I really like the way the vegetation looks. I know it's not proficient by any means to not chop but I guess I'm a tree hugger!
Open to advice on gaining production with no or at least very limited chops.
Mine did this then I turned all mods off and started new game with only the mal and all worked. This is some mod conflict but I have not figured out which yet.
City state wslls and stop steam rolling city states mods combined will keep all of them alive until around T100 or so before any fall. Devs really need to work on CS keeping up with thier units.
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