Recent content by BlackZiggerat

  1. BlackZiggerat

    C2C - Housing

    Good reasoning. Thank you. The grass huts would be a wonderful tech to possess, even w cavedwelling. As a nomad, you wouldn't necessarily have the luxury of caves, but camps to l
  2. BlackZiggerat

    C2C - Housing

    I myself have no problem increasing the food multiplier for cities. If there are things that would actually reduce food from a city, then it should be worked in. Diseases would certainly do this. I think perhaps the beginning tile values are too high for food and production, and may need...
  3. BlackZiggerat

    C2C - Housing

    Is it your plan to make all houses require bricks, or just highrise buildings? Remember also that pottery requires clay, as does ceramic sculptures. You may want to introduce a specialist option to your cities called Potters. Providing +3trade +1production +1 culture No buildings necessary...
  4. BlackZiggerat

    C2C - Housing

    Should they be balanced?
  5. BlackZiggerat

    C2C - Housing

    Sorry it's taken so long to respond. Been entertaining company. Should be a simple fix then. Make brickworks a city building. This allows you to build brick structures in your city. Make a National Brickworks as a National Wonder. This gives a free brickworks in each city. Make the...
  6. BlackZiggerat

    C2C - Housing

    A clayworks should be an improvement, and should peter out its clay after so long, or so much extraction. Leaving behind a barren tile of rock and muck. Though it would be amazingly rare for this to happen until modern machinery. This brings me to another issue of game mechanics...
  7. BlackZiggerat

    C2C - Housing

    Pipes need not be restricted so. In ancient and medieval times, they used ceramic pipes, not just as sewerage and runoff, but for freshwater delivery also. Just as we have elevated trains, they had elevated water delivery. Aquaducts and even canals. You need to have metals or plastics...
  8. BlackZiggerat

    C2C _ Unhealthiness Mod

    I favor the idea of using the religion/corp mechanism to express plague. If you go w the buildings, how does the building go away? Historically speaking, a plague was only tolerated for so long. Districts were burned to the ground, homes were bricked up w still-living infected. Mass...
  9. BlackZiggerat

    C2C - Housing

    In what respect are you wanting to focus on clay? Most engineering relies on the most sturdy of foundations. Bedrock is the most desired. Or, are you thinking clay for bricks? Also, which civic system are we working w? I've recently begun using C2C, so I'll focus on the Civic system in...
  10. BlackZiggerat

    C2C _ Unhealthiness Mod

    Thank you in advance DH, I'm looking forward to plague, and the horrors that come from. And sickness events should definately be regular things.
  11. BlackZiggerat

    C2C - Housing

    @Thunderbrd @Hydromancerx First of all, I want to express how much I've enjoyed reading your thoughts as you've posted. The buildings provide benefits to any who use them. True. If an attacker has 'infiltrated' the city itself, then they would be able to bypass its defensive benefits...
  12. BlackZiggerat

    C2C - Housing

    I just can't wrap my head around buildings being a liability. The goal of war is to remove the people, or remove the power of the people. Effects of an attack. Destruction of property. I think that's a mechanic that exists in the game. Its been awhile. Destruction of populace...
  13. BlackZiggerat

    C2C - Housing

    @JosEPh II Really? I hadn't seen it. Is it purely random, or does it strike more often w city sickness?
  14. BlackZiggerat

    C2C - Housing

    As for defenses and high explosives. Specifically the weapons in question. A hut offers some defense against a bullet, but not any physical resistance. Only concealment defense. Great tactically. A cottage, better resistance, but not much. Same with a house. Brick is better...
  15. BlackZiggerat

    C2C - Housing

    As for defense, I still can't see a building being a weakness to a city's military endeavors. If someone is shooting a gun, they must know where you are, or shoot blindly, or not even hit you. Cover and concealment are the two most vital defenses. Armor is a last resort. I would say any...
Top Bottom