Gonna post this here, experimenting with pre-rendered 3D graphics like what Civ3 has (yes, I'm using an older version of Blender).
What do you think, should I stick to the current pixel art style or use pre-rendered 3D a la Civ3?
Alright, here is the UI for selecting what to produce in cities (I had to upload it to an external site since this site would not let me upload it). Note the different font for the header; I use Uncial Antiqua for most of the text, but Germania One for the headers.
Yes, I am indeed aware of C7; it was actually the inspiration behind this project. But while C7 is mostly building off the foundations of Civ3, SH is a blend of elements from different Civ games and other games in the 4X genre.
Here's a look at what the top left of the in-game HUD will look like (I haven't applied a theme to it yet, but I did change the font).
The Tech Tree is exactly what you think it is. I'm planning on making it as flexible as possible.
In Simulatio Humanitatis, we call civics "policies". There...
I have made some progress since my last post. Firstly, I created a basic movement system (as shown in the GIF below). The player cannot move diagonally yet, but diagonal movement will be added soon.
Secondly, I now have a title of sorts for it: "Simulatio Humanitatis", which means "simulation...
Yeah, I'm not the only Blake on here.
There are probably some people on here with some kind of experience in Godot, so if they would like to contribute, I'd appreciate it.
Hi! I've recently been playing Civ 6 and 3, and I decided to make a Civ-like 4X game in Godot. I originally was going to use Unity for this, but I decided to use Godot instead, because why not? Things you can expect it to have are some kind of pixelated art style, a fudgton of civs and leaders...
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