Hey Lemmy...just came across an upcoming game called Project Zomboid...come to find out you and Binky are the creators! Great job, its looking good so far! Going to follow you guys on Twitter. Good Luck!
Yea, Ive realized this. It is due to the starting age being changed from 4000 BC to 8000.but it will take some fine tuning and alot of games to play before I can balance it out more (I havent yet:mischief:). Since more techs will be added in the future and it does not have any direct effect on...
It was compressed using winrar. I have never used 7zip so I am not sure what the problem is but it does extract fine on my end.
You can also find this mod in the mod browser under:
Total Conversion-->Historical
there are a few.
1. You can use the Civ5Units.xml file. Just load the vanilla file into the mod browser and make sure you have the VFS option set to 'true'. "From there, you simply need to change the art define of the horseman to a different unit art. This will also allow you to quickly...
I am not exactly sure, but i guess as long as it does not add more units, you should be fine. And no map trading does not work yet. I am not sure if it is something that I will be able to do now with Lua or have to wait until the full sdk is released. I will probobly take some time to look over...
thanks for the tip danrell...I uploaded a new version (same name, same place lol). Is there any possible way you can make a paratrooper unit....I have been trying for days and I have came close but the weapon just seems to be off every time. It would be great if i had your temoplates to work off...
also forgot to mention, make sure that the art define (units and unitmembers) and the unit graphics (fxsxml, gr2, dds) all have the VFS option set to "true" in modbuddy. Youll find this option when you select the file and look at the bottom right corner.
You need 2 art define XMLs. The folders could stay, I made them so it is easier to install, so if you placed it in the resources folder, then you should be set. Just compare the XML codes.
civ5artdefines_unitmembers.xml
civ5artdefines_units.xml
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