Recent content by BlazeRedSXT

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    FfH2 0.32 Bug Thread

    Patch A, My elven workers can't build anything in forests, and I don't see any change log entries to indicate that is intended. EDIT:: I think this is my fault, some mod error. Carry on.
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    Magister Modmod

    Probably just dust build up in the fans. Use some air duster to blow out the vents on the laptop. I've seen it before. It might be a failed fan, but... worth a shot. Cheers!
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    Blaze's FfH MaxMod

    Just checked, seemed okay.. it opens a pop up that says I am in the download queue, wait 12 minutes. Maybe your pop-up is coming up behind your active window?
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    FfH2 0.25 Bug Thread

    Patch i seems to be broken. It downloads instantly and won't open, errors as an incomplete or corrupt installer.
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    FfH2 0.25 Changelog

    Not sure if this would be the correct thread, as my concern isn't exactly a bug... anyway, it seems that there has been some back and forth about the method to deal with UUs and UnitClass info. For several versions before 25, specual units unitclasses did not have a default unit, so in the...
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    Blaze's FfH MaxMod

    Yeah, thats strange, it's like you are missing an art file, or a python file (I think the religion/art switching is a python event). You might try to re-install. The Shrine only works once per turn. So If you use it, it should not show up again until the following turn. Cheers!
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    Blaze's FfH MaxMod

    Good catch Locust! I'm surprised it worked at all with the nif wrong! Learn something new every day. Thanks for the help, I'll make sure it goes into my build. Cheers!
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    Blaze's FfH MaxMod

    Howdy, To address comments/issues really quick. Magister, I agree with you, I think that your type of mechanic would be far superior, just not sure if I know enough to get it done(I suspect not, but I suppose I could learn, and will if no one else picks it up)... but certainly it seems like...
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    FfH2 BtS Conversion Beta

    No, You won't need it to play the game, just to use the Editor file.
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    Blaze's FfH MaxMod

    Okay, finally got some work done here. My System finally shuddered to a stall and I had to rebuild, no biggie, but it gave me a chance to test some things, as I decided to at least rebuild the SDK and include the latest build of Smarter Orcs! - I'll be adding these to the change logs, but quick...
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    Underground?

    Well, I would think you would actually have to create a whole new Domain to do it that way, and probably several new Terrain/Features to express differing current land types(like the variety of current hell terrain). I'm not sure if Domains are part of the sdk or not... so it may not be...
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    Map programs

    Well, you are working with a lot of variables here Charles. For basic map-script modding, you might want to take a look at the Tutorial section of these forums, see whats there, or see if there are some pointers from map makers in the Map Scripts section. Second, you are dealing with some...
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    Blaze's FfH MaxMod

    Hiya Charles, I did send a PM back to you regarding the Terrace issue, and thought that I had posted on it some time ago in this thread as well, but I'll be happy to reiterate for you. At this time the Terrace in my mod is really only a different name for a farm, and only dwarves can use them...
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    Blaze's FfH MaxMod

    Sorry Ace! That issue was raised to me and I haven't had time to get a patch up. My computer blew up and I am on my spare while rebuilding (er, didn't literally blow up, just reached critical frag levels). I really will try and get some updates done asap. Cheers!
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    Blaze's FfH MaxMod

    Was out of town, sorry for the delay.. The patch link is now up and running. Going to be really busy catching p after being away, but I don't like the Calabim not having a hero available, so I'lll look at that as soon as I have a moment. Cheers!
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