I wonder how I missed your post. And just rolling with what I already said if Firaxis would choose to abandon the traditional leader system I...
This is just a thought, but is playing as a historical leader of a civilization really necessary? This most likely will never happen in civ 6 but...
LOL. Yeah I was thinking the same thing. If it actually turns out to be great I'll save for the Gold edition.
If workers are removed I want to see combat engineers as support units to build roads, forts, airfields and the like.
I've played Civ 2, Civ 3, Civ 4, and Civ 5. Each one of them has something about them that makes them great individually, and each has their...
I'm curious why you would limit yourself to believing an Economic victory would be limited to just how much money you should have to achieve it....
Really depends if Firaxis can do it right. Personally never really liked the idea of of worker units. If anything I always thought citizens from...
Exactly what I was thinking. They may be "screenshots" but I don't see any UI. If anything it looks like a concept then the final product.
First thought I had is if cities can occupy multiple tiles maybe we can have an East Berlin West Berlin situation. It also makes sense to have...
Kind of random but I hope they include a decent map editor like civ 3.
I have actually thought about this as well in years past, but my thinking was how could Civilization implement some use to rivers for units when...
I never understood why Firaxis got rid of the army unit from civ 3. I believe the concept for creating 1upt was just for the sake of avoiding...
I never played SMAC but, having factions based on ideology or some philosophy looked really interesting. Games like SMAC potentially have some...
A quick disclaimer and let me apologize for not being clear by "old school." I've played Civilization 2 through 4. But since the the release of...
Its been years since I've used this account, surprised if I even remembered the password. Anyway I'm cautiously curious but I love science fiction...
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