Recent content by BlossomPone

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    Debugging Crashes

    It's actually not lua code (though re-reading my initial post, i can see the confusion there) that is causing issue for me, but rather SQL. Not sure if you've seen any of my other posts, but I am attempting to create a total conversion mod, removing technologies, units, buildings, civilizations...
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    Debugging Crashes

    There are some types of bugs that I am not really sure how to debug. While there could be errors in the database calls, or in lua code, there are some bugs that are not the result of lua bugs or database syntax. These can cause the game to completely crash to desktop, and sadly, it does not...
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    Creating New Traits

    I would assume that they've linked the flags to the alien civ in beyond earth, but it might not work (you'll need to run some tests :) ) However, i do believe if you just create the virtue, it isnt linked in the virtue screen, so, once the game starts, you'll need to write a bit of lua code...
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    Proper way to remove civilizations?

    You're a godsend, Ryika :) Thank you for your help. Do you have any idea how to handle removing virtues and and affinity levels? I seem to have done it, but in the logs it spams errors, and when viewing the virtues screen, the DoF does not leave once you've closed the screen, resulting in fuzz...
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    Proper way to remove civilizations?

    Wow, I can't believe i didn't think of that. Worked like a charm! Would you know if there is such a way to remove anything else? To put this in perspective, I'm going to be nuking the entire tech web, and all buildings, units, virtues, even resources and quests will be removed. I'm pretty sure...
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    Proper way to remove civilizations?

    I am attempting to create a Total Conversion mod for beyond, and I would like to remove the existing sponsors from the game. Ive created an SQL script to delete all from both Civilizations and Leaders, and it does successfully remove them from the leader selection screen. However, when i...
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    Annex event

    That wouldn't quite work for my purposes. That would only be able to determine IF a city has been annexed (though it would probably be easier to check if the current owner is the original owner AND is not puppeted, no need for a fancy building). My problem is that my custom civilization adds...
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    Annex event

    Is it possible to hook into an event that fires when a puppet city has been annexed? Thanks :)
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    Having some issues with Icons

    A friend of mine has asked me to create a civilization for him based on Arstotzka from Papers, Please. However, I am having some issues with getting the icons correct. I'm not really sure what to do >_< Basically, I've gotten the Sponsor selelection icon to work: However, ingame, the...
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    Diplomacy Screen, Choosing the right Image

    I am looking to create a mod that will be able to use still images instead in a diplomacy screen. is there any possible to way to set the image specifically to the type of diplomacy response that is being displayed?
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    Cannot get custom unit to work

    I may be wrong (I'm new, but i like to help out :P) but i do believe you're getting these issues because you're not using the <Row> tag when adding to a database. for instance, your GUNMAN_HERO_ART.xml starts off with the UnitArtInfo tag, but goes straight into a <Type> tag, instead of...
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    Custom Civilization doesn't show up in Sponsor Selection

    From what i've been able to find out, theres a log file that shows errors in the xml. If there are any errors, then it immediately stops loading the mod. You can find it at C:\Users\<user>\Documents\my games\Sid Meier's Civilization Beyond Earth\Logs\Database.log Its basically like a stack...
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    Special Unit Not Inheriting Affinity Bonsues

    Hi there, I created a specialized explorer unit, inheriting from the UNITCLASS_EXPLORER type. However, for some reason, after obtaining purity level 1, my explorers are still being eaten by aliens :( I'm not quite sure how to fix this, because i guess it should just give the unit the...
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    (solved)Overwriting Explorer, getting Soldier?

    >.< How embarassing, i could have sworn i uploaded it in my original post. Sorry about that, here it is! EDIT: Solved. Found a typo /shame
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    (solved)Overwriting Explorer, getting Soldier?

    Hi there, I am attempting to create a sponsor for myself who gets buffs to the explorer unit. Trying to extend the unit, so to speak. However, when ive created a new explorer unit, it spits out a soldier >_< No error messages in the database log, either. The wierdest thing too, when i try...
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