Recent content by Blue Max

  1. Blue Max

    [C3C] Why is unit listed in red?

    Has someone created a tool to tweak games in progress? I thought I read something about that but not sure.
  2. Blue Max

    [C3C] Why is unit listed in red?

    Buttercup, you are absolutely right. I've been very fortunate so far to have very few things glitch in my long running mod, but it appears the Law of Averages has caught up with me.
  3. Blue Max

    [C3C] Why is unit listed in red?

    Tjs282, thanks for the insight! I figured it was something I simply hadn't come across. My experience with the game is longstanding but rather narrowly focused. I did check to see if I had toggled something by mistake, but everything checked out. Must simply be a glitch.
  4. Blue Max

    [C3C] Why is unit listed in red?

    I'm playing a personal mod in C3C; installed via CD. Mod has been working great, then I noticed that when I built the C-5 unit, it was listed in red in the city where it was created. It shows up in red everywhere it's created. Never had this happen with any unit and have been playing this mod...
  5. Blue Max

    AI loses steam as game progresses

    RE losing steam, there seems to be some real AI limitations as the game progresses. I'm hoping it's just me. I play on a custom scenario, massive map, 14 different civs, hordes of custom units. Still, the game is very much a regular civ game, just expanded in capability not altered in play...
  6. Blue Max

    Multiplayer Q&A

    Anyone know if it's possible to play mutiplayer with a custom scenario?
  7. Blue Max

    multiplayer scenarios?

    Is there any way to play multiplayer with a custom scenario?
  8. Blue Max

    Links for 20th century naval units?

    Civinator, Thanks for the heads-up. Just thought I'd see if I was missing something obvious. The unit sticky is great, but I noticed some really good units were missing. I'll give the downloads a try.
  9. Blue Max

    Links for 20th century naval units?

    :confused: Can anyone provide links to modern era naval units - especially from Vngrjoe and Wyrmshadow? The sticky is very good, but I noticed Wyrmshadow, in particular, had a cache of modern units that I just can't seem to find anywhere. Any help or suggestions would be greatly appreciated.
  10. Blue Max

    Game crash openning city view...

    To all, thanks for the timely and expert advice! Outstanding site, first class participants... Got Zulu's file - thanks William. Just what I needed to make the mod playable; it's all in the details. BTW, I was curious if anyone had a link to Wyrmshadow's modern naval units? There's a...
  11. Blue Max

    Game crash openning city view...

    Well, Zulu's units_32 file made all the difference. It was definately the graphics mismatch that was causing the game to crash. My heart goes out to all those who described similar problems; this is a nasty little stumbling block for the new modder. Hikaro's last post (#25) is the clearest and...
  12. Blue Max

    Game crash openning city view...

    Hikaro, it's definately the units_32 file and I am having an OUCH experience - mainly for ignorance on my part. There are some good tutorials out there on creating and adding to it, but none of the unit adding tutorials warn about how imortant this file really is. Over and over again you read...
  13. Blue Max

    Game crash openning city view...

    Thanks again JSnider for taking the time; glad your mod's testing well. Hikaro, I've been using Microsoft Picture It; because I was able to paste the pictures I needed and find them in the c3c editor on the units_32 file, I didn't think much about how I modified it or what program I used.
  14. Blue Max

    Game crash openning city view...

    :sad: Checked all my animname and PRTO settings and they appear fine. How else could I get the units to appear and work in debug mode? I have added an image for every unit on the units_32 file for my mod. However, some units have a white background instead of the ubiquitous pink, and I...
  15. Blue Max

    Game crash openning city view...

    Spent a long time researching this problem on this site. Several similar occurrences of the same or related problem since C3 began thru multiple threads. Never a good answer. My hunch is there is an interface problem with custom graphics and the city view/build cue. Could it be a units_32...
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